Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
We started one over in the Warriors of Chaos thread, and it really helped me understand how the army worked, different strategies, as well as units and maneuvers to watch out for.
Hopefully this will be the same: A great resource for beginners who can read the reports and get some advice from them. Of course veterans can gain a lot from this as well, after all, variety is the spice of life!
I believe a template for the report is important, since it allows someone who's looking for a particular thing to simply go to that "section" instead of reading through the entire thing. The template would look like this:
This includes the type of battle, terrain, size of board, size of game, any other special rules, eg: Annihilation, Dawn of War, ruined city, 6' x 4', 2000pts, if you kill the enemy HQ "Commander" you get extra kill points.
A quick description of your army, the units in it and the background of the force.
A quick description of their army, as much as you can remember if you didn't write it down. A background for their army would be nice, but probably not always available.
Either a turn-by-turn outline of the events, or an overall description pinpointing key events.
WHAT YOU LEARNED
This is possibly the most important part, where you tell us what you learned about your army (if anything) and their army (if anything), as well as what worked and what didn't, whether they were effective in countering your tactics or not.
If you lost, -why- did you lose? If you won, -why- did you win? Was it mainly luck? Or unit placement? Or some combination of everything? Tell us and inform!
So there you go, if you want to add something else to the template, by all means go ahead, these are just the bare bones after all. When I get home tonight I'll write up my last battle against Dark Eldar, just to start us off.
Alright, since you all seem to be silent, I'll start proceedings! Two days ago I played a very enjoyable game against Dark Eldar.
Capture and Control, Dawn of War, cityscape, 1000pts
Daemon Prince, Mark of Nurgle, Wings, Nurgle's Rot
10 Plague Marines w. Plague Champion, 2 plasma guns, plasma pistol and power sword (on champion)
- Rhino, TL Bolter
10 Plague Marines
Chaos Predator w. TL Lascannon and Heavy Bolter sponsons.
Archon w. Agonizer, combat drugs and Shadowfield (gives a 2+ invulnerable save)
2 squads of 5 Wyches mounted in Raiders (both with Dark Lances) w. Wych Succubus w. agonizer and combat drugs.
2 squads of Warriors with 2 dark lances each
3 Ravagers with 3 Dark Lances each.
I managed to get my 2 plague marine squads onto 2 of the three objectives in the first turn, which was nice, but given it was Dawn of War there wasn't much to shoot at. Basically the only important points of this battle were that even with all the Dark Lances everywhere, he never managed to destroy -any- of my tanks. One rhino was immobilized, but that was about it. The Predator took out both Ravagers on the left hand side. I was -very- happy with my Daemon Prince, since he managed to take out both full squads of Wyches (through a combination of Nurgles Rot and close combat) before finally succumbing to the Archon's Agonizer, not before doing a wound to him as well though.
The battle continued in much the same way, with quite lackluster shooting from both sides. At the end of turn 5, we rolled to see whether there'd be a turn 6, and since there was, I tried to destroy all his fast-moving vehicles, but couldn't due to a combination of cover and bad rolling. In his turn he moved as many things as he could (One ravager) near enough to one of the objectives so it was being contested, and ran his one remaining Warriors unit onto the other. Then, when we rolled to see whether there would be a 7th turn, I rolled a 1 and so the game ended.
WHAT I LEARNED
Although it was a technical draw, if there was a 7th turn I would've won due to him having very little left that could have threatened me. We also calculated victory points, with mine being several hundred ahead. That being said, I like draws the best since it hasn't got the potential to leave people with bad feelings for losing and such.
Plague Marines are tough as nails! Throughout the entire battle I never lost one! When you add up the toughness of 5, the 3+ save and the 4+ FNP, they just don't die. They're the perfect objective-holders, especially in ruins, and plasma guns are less of a risk due to the saves.
The Daemon Prince was awesome, he held up 2 units of Wyches and the Archon, after obliterating a Warriors unit, and managed to kill both Wych squads. Unfortunately he'd taken 2 wounds at this point, and failed his 2 invulnerable saves the Archon managed to deal him. I really liked Nurgle's Rot, although it would have been less useful against other opponents (those with higher T, or a better armour save), it managed to wipe out a lot of units during the game. It's also more fluffy with my army's background.
Dark Eldar are -fast-, if you're ever playing a game against them which involves objectives, remember that they have the ability to take any objective anywhere on the board in a single turn if they want to, unless the board is huge. They also have the capacity to take a lot of anti-tank and anti-infantry firepower, but the Ravagers that those weapons are mounted on fall to a stiff breeze, so don't be afraid to shoot with just plain bolters.
Anyway, that's my battle what I had the other day! Now it's your turn!
I'll bite for you.
It was a 550 pt. no FOC skirmish. My opponent tagged it as the last remnants of a larger battle going at it for one last time. So naturally, I crushed him. It was an annihilation match as we always make our low pt. games. If we don’t get the chance to kill everything, we go on kill points. The board size was about 4’ x 4’ Here is a small diagram. The numbers denote unit locations explained later on, X’s are the terrain. There was about 8-10 inches on the far left and right sides of the terrain. “7” is at the far corner of the table.
I was packing a fully loaded squad of CSMs.
10 w/ Power Fist Champ, Twin Melta guns and IoCG.
A unit of 7 Plague Marines with Twin Plasmaguns.
And a crusher of a unit, 5 Infiltrating Chaos Chosen with 4 Plasmaguns. >=]
This was just a pick up game so I was actually trying out some things I’ve been wanting too.
He brought it hard with a Vindicator tank, a Twin Linked Lascannon toting Dread, a Unit of Sword Brethern Terminators with twin Assault Cannons, and a Squadron of 2 Landspeeders with Hvy Bolters. He was fielding Black Templars as he could not find his Codex: SM.
I won setup and 1st turn. I placed my CSMs on the left flank(1) and my Plague marines within 12” to their right(2). He then set up his Vindicator behind the far left terrain(4). His Dread went right next to that(5). The Terminators went behind the right cover(6). He stuck his Landspeeder Squadron in the far right of the field with no cover(7). So naturally, I infiltrated my Chosen at the min distance away from his Terminators(3).
Turn 1-1: I moved the Chosen towards the Termies and swung them out to get max firepower. 4 hot searing plasma guns dropped 4 of the 5 to hot plasma death. The CSMs moved up towards the Vindi and ran, the Plaguers did the same.
1-2: My opponent fired his Vindi at my CSMs and the chaos gods were with me because it deviated 5” off my troops to crater the ground. Then he fired his Dread at my plague marines and they shrugged off the Lascannon blast and the failed twinlinked shot. He rolled snake eyes for the storm bolter and just had to walk away. 5 min later, he fired his lone Assault cannon’d Termi at my Chosen and all but 1 saved. Then his Land speeders fired both Hvy Bolters into the Chosen, they just laughed.
Turn 2-1: My CSMs moved up into melta range of the Vindicator and the Plague marines moved in towards the Dread. The CSMs fired 2 melta shots into the Vindi, wrecking it. The Plague marines fired their Plasmaguns and plinked off the Dreadnought and Stunned it respecivley. My Chosen moved even closer to the Termi and Speeders and fired 4 more hot Plasma shots into the poor termi, frying the bastard. Thus ending my turn 2.
2-2: With my opponent down to a Dread and 2 Speeders, it was looking very grim. He stayed resolute however, and moved his speeder to a better? Firing position and let loose on my chosen, killing one of them. He was done.
Turn 3-1: I moved the CSMs around the blocking terrain and then ran them at the dread. The plague marines manuevered into position and tapped plasma at the Dread, bouncing off. The Chosen moved on the Speeder squadron and fired it up, wrecking one and taking out the gun of the other.
3-2: My opponent fired into the Plague marines, fearing the plasma over the hidden Fist in the CSM squad. He killed one with the Lascannon.
So far, he had killed 2 of my Chosen and 1 of my Plague Marines. I have taken out a Vindi, a squad of 5 Termies and a Landspeeder.
Turn 4-1: My Plague Marines whiff with their Plasmaguns. My Chosen wipe out the last speeder, blowing it up and getting missed by the resulting explosion. Then, my CSMs move up and wiff with the Meltas, charging with everything. My opponent manages to kill 1 CSM as he has the initiative. On initiative 1, my Champ pounds his ass flat with the Powerfist, Wrecking the Dreadnought and securing me not only the win, but 4 Kill Points to his 0 Kill Points.
WHAT YOU LEARNED
It was a total massacare. To be honest, I was worried I’d be wiped out do to only having short range anti-tank. But I used the Plague marines to good effect, tying up his attention so that my CSMs made it safely to tear up the Vindicator. That and his only shot with it deviated off of me.
I really learned that Chosen infiltrating with plasma ROCKS! And even though I'm a strict Khorne player, Plague Marines kick so much ass! That our units are far superior to most forces elites and heavies and if I take my time, and think clearly enough I can recognize my advantages, openings and my opponents mistakes as they appear.
Of course, this is no real surprise. I have had no real competition from Loyalist marines. Sad, because I have a Loyalist Scout army.
Last edited by Cerrik; September 2nd, 2010 at 02:55. Reason: Fixing diagram