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I saw the thread about Abaddon so I saw that some think he is a little more efficient with his points, maybe worth trying.
I am curious from those who have used him and from those who dreamed about using him - How would you use him?
My first impression of him is that a warptime sorcerer could do better than him, am I missing something? I do want to consider him even if he isn't terribly competitive but I want him to be successful too. Is he just a some elevated stats with parlor trick or is there a particular posse I need to run him with?
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He's decent for killing other named characters, as he almost always strikes first and has the power weapon.
Other than that, go with a daemon prince.
Though, you can hide lucius in another squad, which you can't do with a DP
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Lucius is good at character killing as has been mentioned. If you want a more general purpose killy character take a look at Huron. PF + PW + HF + warptime = lots of dead models.
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Lucius needs a unit with him to protect him in the initial stages of a combat if we're talking about something like Termies or similar. Against standard MEq he can seriously hold his own, both through high Init with his power weapon and the Armour of Shrieking Souls rule which is rather nasty and unexpected. I usually run him either with a unit of Chosen in a Rhino (Chosen have 2x single Lightning Claws, flamer and meltagun and the Champ gets a twin set of Claws) or with a unit of Terminators on foot.
Lucius does have a number of disadvantages when compared to the Daemon Prince: no psychic abilities, lower strength and toughness, can't hurt T8 models and isn't an Eternal Warrior. His Invulnerable Save is the same though, ie pretty poo.
He does have his advantages though: he is an IC which offsets the 'not Eternal Warrior' bit by allowing him to gain ablative wounds by joining squads. He is even higher Init than the DP, pretty much guaranteeing that he will often go first in CC against anything he'll be up against (ok, let's leave the Eldar/Dark Eldar out of it for the moment!). His Armour effectively gives him two power weapons to attack with, one in his own assault turn and one in the enemy's in a single game turn, which can be a combat winner. The Doom Siren he has is a lethal close range shooting attack which can help to thin out an enemy unit nicely before the assault, and he can affect the number of attacks against him with his Lash of Torment. IMHO not bad at all for his points.
I usually field him with a Lash Sorcerer, but I am considering changing the Sorcerer for a DP; more resilient (bar the armour save), same abilities and with wings is able to keep up with a Rhino going at full pelt.
Another thing I find happens once I've played against someone and I've used Lucius: the opponent will always try to take him out asap because they remember the mauling he gave their troops the last time out. This is why I will never field him without some form of "bodyguard" - a.k.a. ablative wounds! - because he is after all a high points investment and I want to get my money's worth out of him.
Last edited by eiglepulper; October 5th, 2010 at 20:22.
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