Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm coming off three in a row of the worst defeats I've ever had as a Daemon player. First to the Guard, next to the Blood Angels and last to the White Scar Space Marines. Now, on the last two games, i couldn't make a roll to save my life and although I tried to be safe with my deep striking, I had 6 mishaps and scattered into the least favorable positions you can imagine. I chose Daemons before I knew ANYTHING about 40K and chose them simply because they were cool looking models. I didn't know about mishaps and reserves or anything. I don't think reviewing my list will help me at this point since I will have a million opinions, but I still want your help to get in shape to win again my way. I would love to know 1) your top 5 "can't do without" Daemons and 2) your bottom 5 "don't bother" Daemons. Based on popular opinions on these units, I will buy some units to buff up and fall back in love with daemons again. By the way, I play kill point games 98% of the time. Thanks.
PS: I don't need advice on Deep Striking or strategies. I generally do ok in terms of deep striking, but everyone has bad days!
Hmmm...I can only go by what I have played so far, but in my list my top 5 performers are (in order):
2. Slaanesh Prince /w MoS, Aura, Musk, Might, Hide, Pavane, Breath
5. Nurgle Prince /w MoN, Cloud, Noxious Touch, Breath
Basically any type of Daemonic monsterous creature gets 2 thumbs up from me. All 4 greater daemons are great. All special character greater daemons (except for Ku'gath who costs waaaay too much) are amazing as well. Daemon Princes are one of the most customizable units in the game and they are really, really good. You can really personalize them (though they get expensive fast, especially with wings).
5 Daemons that will never find a place in my Daemon lists:
1. Beasts of Nurgle -they really don't do much that a plaguebearers can't for the same price. they don't score. Take up valueable elite slot
2. Heralds of Nurgle- again points better spent on plaguebearers. they don't really do much. Too bad they can't take a chariot.
3. Screamers of Tzeentch- one trick pony that isn't really that good at its trick if the vehicle moved
4. Ku'gath- He costs too much and in my oppinion doesn't do much that a Great Unclean One doesn't do. Would bleed kill points as well.
5. The Masque -Not being able to hide in a squad is her only drawback but with such fragile stats it makes her not worth it for just one round of Pavaning. I find pavane is better on Princes
Again my top 5 are just from my list, there are some other really good units that I've never used like Heralds in Chariots and Bloodcrushers (though I have the latter ready to use next time I get a game in). Clearly, I prefer a Daemonzilla type style but I've seen people do really well by taking a more horde-like approach using masses of troops, 4 hqs and as many elites as they can (completely ignoring the heavy slots). As you saw in the other post I'm about to try my hand at a mono-slaanesh list (my keepers, 1 prince, and 18 fiends are built...need to get the nettes and last 2 princes assembled and its playable).
From the sound of that game I do think there is one way to improve your game. You need to take all of your dice and put them out on the table in front of you...pick up a few and roll them. The first one that rolls "1" you need to incase in greenstuff and throw in a trashcan. Make sure the other dice are watching. There should be a lot of yelling and profanity...no laughter...must be firm and merciless. Based on your description the scatter die needs a front row seat to this public execution. 6 Mishaps is unacceptable. You need to let your dice know the price of failure!
Out of curiosity was it a soul grinder heavy list? My grinder probably accounts for 2/3 of my lists mishaps.
Also keep in mind that most terrain is just treated as a dangerous terrain test (aka roll 1 die for each model and the model dies on a 1) which is far more forgiving. Personally I deep strike about 8-9 inches away from my inteded target with my big guys. Soul grinder tends to just look for something open, while fiends deep strike behind something big enough to hide them for the turn.
Another important concept is unpainted daemons are 3 times more likely to mishap when deepstriking than painted ones (it follows the similar universal laws of probability regarding painted models makings saves vs unpainted ones)
NECRON Army List Builder a Free excel capable list generator for 5th and 6th ed. 11/2011
Necrons - 6000 points, Tau - 6000, Daemons - 5250, Eldar - 4500, Blood Angels - 5000
Some pics form my hobby. http://s145.photobucket.com/albums/r...arodragon/40k/
We considered it Impassable terrain for vehicles and it is home made. It was a judgment call.
Soul Grinders are a lot of fun, but they're difficult to deep strike in, and shooty opponents in higher point games will wipe them out very easily. Still, they're very cost effective, especially if you keep them cheap, with no upgrades.
Anyway, I've had ups and downs with the daemons. I find they're more difficult to use than most other armies, but I seem to do well with them in competitive environments, where a lot of opponents aren't used to facing them, and their versatility is more useful.
My top 5:
1. Fiends (I cannot recommend these guys enough)
2. Keeper of Secrets (keep him behind cover when not in close combat, and he's amazing)
3. Daemon Prince of Tzeentch w/bolt (cheap and very effective)
4. Daemon Prince of Nurgle w/noxious touch, cloud, breath, flight, ironhide (not cheap, but very good)
5. Herald of Tzeentch w/chariot, bolt, master of sorcery (highly effective)
Bloodcrushers, plaguebearers, and pink horrors almost made the list as well.
1. Beast of Nurgle (terrible)
2. Heralds of Nurgle (also terrible)
3. Furies (would be alright if they could claim objectives, but they can't)
4. Nurglings (ditto)
5. Epidemus (doesn't really work anymore, as opposing armies are just too shooty these days, especially the dreaded IG leafblower)
Skarbrand almost made the list as well, as he never seems quite worth it.
"Any job worth doing, is worth doing with a powerklaw."
Herald of Tzeentch w/ chariot, mos, wal, bolt
Soul Grinders (naked)
Top 5 Demons for big games
1. Fate Weaver
2. Blood crushers
3. Blood Letters
4. Daemon Princes w/ Slaanesh mark, aura, pavane, wings, iron hide
5. Horrors with bolt and changeling
Top 5 demons never used by me.
3. Heralds of Nurgle
4. Keeper of Secrets
5. Lord of Change
Eldar -APOC- 6500 Points
Chaos Daemons -Fate Crusher- 3500 Points
Grey knights - 1000 Points