Help vs possible Thunderwolf Cav at 500 points - Warhammer 40K Fantasy

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  1. #1
    Member Vinsklortho's Avatar
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    Oct 2010
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    Help vs possible Thunderwolf Cav at 500 points

    I'm entering an escalation league this week with my CSM army and I have a feeling that I might be seeing a large amount of Thuderwolves at 500 points due to our large number of Space Wolf players in the area.

    Here are the rules of the league:
    - You must take at least one Troops selection (1+).
    - You MAY take a maximum of one HQ choice. (0-1)
    - No model may have: more than 2 Wounds; or Toughness > 5; or saving throws better than 3+.
    - No Special Characters.
    - No mobile vehicles with an Armour Value greater than 33. (Add Front, Side, and Rear Armor values)
    - No vehicles armed with Ordnance weapons.

    I have a plan for my list at 500 points, but I am interested in seeing what people think is the most efficient way of taking on possible 8 TWC lists at 500 points while not completely screwing yourself vs other lists.

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  3. #2
    The ORIGINAL Sniper Puss eiglepulper's Avatar
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    Jul 2005
    Northern Ireland
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    596 (x8)

    I play Slaanesh exclusively, so this would be my Emperor's Children list for 500pts:

    5 Chosen Marines with Champion: 1 meltagun, Champion takes twin Lightning Claws and meltabombs, unit has Mark of Slaanesh. 155pts
    5-man Noise Marine static unit with 4 sonic blasters and one blastmaster: 160pts
    5-man Noise Marine mobile unit with bolters, Noise Champion with power weapon, meltabombs and Doom Siren, Rhino: 185pts.

    Total: 500pts.

    Good firepower base, with variable combat/firepower unit in Rhino (drive-by Doom Siren, anyone?). All at Init 5, Doom Siren deadly against MEq armour and effective against TWC too. Chosen use either Infiltrate or Outflank.

    Last edited by eiglepulper; October 4th, 2010 at 20:05.
    "Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"

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