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I've got my first match coming next monday, and need to clarify few things.
1) How do Daemons deploy in Dawn of War? I would assume they normally split into two halves and come down normally, but wasn't sure so thought I'd ask you guys.
2) How do Icons work with Soul Grinders? Does the whole model need to be within 6", half of it or just some part?
Thanks in advance!
Welcome to Daemons!
1. There was some confusion over this originally, but they've clarified that regardless of what the mission says, Daemons always deploy the same way, as described in the codex. The only exception is in the Battle Missions book, you may be restricted where you can deepstrike them, but otherwise you'll always deploy the same way. Divide your units into two groups, roll to see which half you get on turn 1, and then deep strike them all in during the movement phase.
2. Just some part of it. It doesn't matter how little of it, as long as the model is at least partially within 6in of the icon.
40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
Warmahordes: Legion of Everblight (Absylonia)
Since your questions are already answered, I'll just welcome you to Daemons. Also, if there is ever any question you have, this forum is extremely helpful. If I were you, I'd read the sticky thread about being new to Daemons and their tactics, it hepled me when I started. Have fun!
Hello all. I am new to daemons and have played about a dozen games with some success. I have a question on Dawn of War deployment. Twice now, I've had to go first in Dawn of War. My opponent chose to not place any units during deployment, leaving a clear board for me to DS onto. This seems an injustice. Having to DS without getting to do it onto your enemies' positions, seems to negate the benifit of DS while leaving the negative aspects of scatter. Are we missing something in the rules? Thanks in advance.
There's nothing illegal about doing that, and honestly, it's just good strategy on their part. You just have to learn what to do when they hold everything back. It isn't just Dawn of War either, as any army can choose to simply hold their army in reserve (there are of course drawbacks for doing this).
If your daemon army is shooty, then hold back and land on objectives or behind cover. If your daemon army is assault oriented, than land near their deployment zone and prepare to rush them. Since you don't have to decide how you'll split your army until turn 1, you could also drop in the less important units first, and then save your better units for later, when you know where he'll be.
Daemons are a very unique army, and I do very well with them, but they take a little getting used to, since they don't play like any other army. That's half of their appeal. ^_^
Grax is right, Daemons are the "fine wine" of 40K. Given time, they are extremely good. You just have to get the right mix of Daemons. The deep strike is tough at first, but once you have a solid idea of how it works, you will limit any mishaps you have. Take my last game for example, I scattered 9 out of 10 units and only mishaped once. Remember, you only mishap on other units or in IMPASSABLE terrain. All other terrain, (except clear) even ruins is simply a dangerous terrain test. Deep striking is one thing I did wrong when I first started and it cost me. I recommend you look in the "lists" section of this forum to help you get a good list type of the top.
Last edited by andrewbeater; May 6th, 2011 at 19:57. Reason: problem with early posting