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I am about to embark on the perilous journey of making a few Herald of Tzeentch on Chariots. But this isn't about how to make them, I think for that I have a plan, but this is about how people like to outfit them with gifts. Really, the HofT has a good load out of shooting attacks and I'd like to know what people like to equip them with at 1000, 1250 and 1500 point games to which I play most often. Hey, everyone doesn't have to agree, your opinion is what I really want outside what everyone else does.
Master of Sorcery
We Are Legion
I have never seen anyone do anything otherwise for any reason what so ever.
Some people replace legion with breath or even the power weapon but CrownAx has the best version. It can scoot arround firing at 2 targets a turn and contest objectives in the latter turns by turbo boosting onto them. Daemon players nearly always take second turn if they can so the herald just hopes the game ends at the end of his turn.
Quorn! - Protein for the Protein God.
Altough the above build is certainly the most common, and arguably the best, I've seen/used other builds aswell. Here are two other viable builds:
- Chariot, Bolt, Master of Sorcery, Breath of Chaos
This one is 20pts more expensive, but the Herald becomes a substantial threat to infantry. I've tried this for about ten games, but in the end I think the Legion instead of Breath is better because you won't wast points if you hold your Herald back and do some last turn contesting, while the Breath build requires getting close to your opponent and risk getting stuck in combat/shot to bits.
- Chariot, Bolt
I found this build on the YTTH Forum. It saves you 20pts and the Herald is still a capable tank hunter and can still do the disclaiming stuff.
I think all three build are viable, tough I prefer the build with Master and Legion.
A tear is only water, and a sigh is only air.
These guys already hit the nail on the head, but the best way to buld one if you are not good with green stuff is:
Chaos Sorcerer of Tzeentch Disc
Chaos Daemons Screamers of Tzeentch
Pink Horror for Herald or usage of chaos sorcerers models
All on a chariot base
Eldar -APOC- 6500 Points
Chaos Daemons -Fate Crusher- 3500 Points
Grey knights - 1000 Points
I made my first Herald of Tzeentch. I had a chariot / disc given to me from a fantasy model so it was easy. But now I want to build another and I'm out of ideas for the chariot. I think I may make one out of Balsa wood using my Dremmel tool to sand it the way I want. Is there any other ideas for low cost chariots out there?
I generally don't bother with legion, and if I'm in need of points, I drop master of sorcery as well. The chariot and bolt is all you definitely need. MoS is nice, but not mandatory. Legion only seems to come in handy against Tyranid opponents.
"Any job worth doing, is worth doing with a powerklaw."
I never realized how effective this unit is until I made two of them. It has really turned around my game especially at 1000 points. I tricked them out exactly as CrownAxe said to with Bolt, Legion, Master of Sorc, Chariot and it is great. I didn't model mine with two Screamers, only one, because Screamers are so expensive. If you don't have a Chariot or two in your Daemonic army, I suggest you do.
Super quick question about the HoT; Does anyone use the Boon of Mutation and/or the Soul Devourer for fun with this unit? I know it isn't meant to be a close combat unit, but I'm wondering how fun it would be to deck one out to possibly turn a hero into a Spawn. The reason I even mention it is, I've had my Chariots get into cc a couple of times and they actually did ok. It really surprised me considering the poor strength and weapon skill. I'm not sure they would do well against really tough opponents though.
I much prefer the shooty version with bolt, legion and sorcery. Getting too close to use breath, boon or the soul devourer just gets you killed. A tac squad rappid fireing will easily kill you. It is true that against a big powerful MC with 3-5 attacks you can survive for a few combat rounds with your good invulnerable save but against 5 orks for example you will not last long.
Running a shooty herald at over 18" range from opponents prevents you being rappid fired to death meaning only long range weapons are a concern and your 5 wounds and decent invulnerable mean the enemy needs a lot of them to kill one herald.
Quorn! - Protein for the Protein God.