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Is it feasible to play daemons in 2 on 2 battle? I play a bunch of 2 on 2 battles considering I have 2 children who play 40K and my opponents are generally the Tyranids, Orks, Space Marines or Imperial Guard. I'm finding that when facing 2 people and having a partner, I cannot Deep Strike without getting 1-3 mishaps. There simply isn't enough real estate to deep strike when you have that many units on the board at the same time. Does anyone have any ideas on how to play a 2 on 2 battle with Daemons or is this just one of those lost causes? Put up with it or play a different army?
Make sure your partner is familiar with how you "deploy" and that he gives you enough "space" to deploy. You may also want to limit how many points for each army. For 2v2, I'd probably go 1.5K each player. At 2K per player, things start to get more crowded and your chances for mishaps will increase. I wouldn't go more than 2K/player unless you guys use a bigger table than the standard 6'x4'.
PS - This has nothing to do with 40k, but I noticed the credit system is all out of whack. You've got 6200+ credits and I only have 88. Go figure....or not. Hmmm.....
Last edited by jy2; January 5th, 2011 at 17:12.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
You got me about the credits. I don't even know what they are, how they are awarded and what you do with them. Perhaps you spend some and don't know it? If I could, I would gladly give you some of mine to even things out. Let me know if you want to and how I could do it. You've gven me lots of good advice, so I don't mind.
About the 2 on 2 battles, I generally don't have a game more than 1,500 point per player. At those points, I generally mishap 1-3 times depending on the armies I face. I find that I am left behind the 8 ball because I am forced to gift my units with icons to help counter the Deep Strike problem. Icons are 25 points each. For 4 icons, I could get the Masque or a Herald on a Chariot.
It may come down to strategy, but I almost never mishap at all, and I only use icons in very large games. For the most part, it's just a matter of deep striking in your more valuable/large units first, and then giving each of your units enough space to land without mishapping.
It gets a little more challenging in team games, but it generally means you have to deep strike a little further up in the board, so I'd plan to the front of your side's army. As a result, the more durable daemon armies seem to do better in team games.
Depending on which side gains the initiative, I can see that on a typical 4'x6' there is 24" of board open to Deep Strike into. But if you are facing the Orks and Tyranids and your teammate is playing Guard, by rounds two and three, the board is a Deep Strike mishap waiting to happen. Sure, some units have been killed, but everything is fully deployed into everywhere on the board. I know because this happens all the time to me. I often wonder what to think about people who say "I almost never mishap at all"; if they down play their mishaps or if they really do not mishap often. As a Daemon player, I have had my fair share of mishaps no matter how the heck I try to avoid them. Trouble is, I don't know any other daemon players so the only true experience I have with mishaps are my own. Everyone I know that thinks about playing Daemons, finds out about their deployment and skip them as an army choice.
I tend to deep strike VERY carefully, almost never within 12in of the enemy or an allied unit, which more than anything else is the reason I rarely mishap. Also, our team games are usually 1500 points a person (3000 a side), so the board usually doesn't fill up.
Finally, if I know I'm playing a team game, I usually include some icons, for just the reasons you mentioned.
You don't find that with 3000 points per side that the board doesn't fill up? Who is your opponents, Grey Knights? Or do you play on a board bigger than 4'x6'? Wow, with 1500 points of Tyranids PLUS 1500 points of Orks, my opponents can hardly place their starting armies in the 12" deployment zone! Also with Deep Striking, do you just try to DS 12" away from your opponent, or do you factor in the unit footprint size and the fact you have to be 1" away from your opponent when you enter play? Really, with a unit of 10 troops, you would have to stay about 15" away from you opponent to be safe (12" scatter + 2" Footprint + 1" away from opponent). To tell the truth, out of more than 50 Daemon battles, I have only had 2 or 3 games without a mishap. The only other Daemon player I knew (he has since sold his Daemon army) also mishapped at least once per game. In fact, between mishaps and the deployment, those were the reasons he sold his Daemon army!
I find it difficult to coordinate with Daemons since I play Guard. Even when I Mech up it is difficult since essentially Turn 1 means Me vs. 2x the shooting. Once I'm immobilized they drop in to also face 2x the shooting... I'm sure there are better strategies we could work on, but we just don't play together enough to bother.
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
Recently played tyranids & daemons against IG & SM. Was a 3000 pt game - really stupid and took so bloody long for a turn For me I told the tyranid player to stick to his own half of the bloody table, lucky for me it was dawn of war kill points.
I told him to go sacrifice his haunts and bog down the SM and guard troops at the front and then I DS from the side. Lost a PB group but the game then came out as usual - I won
Mors nos angeli, Sanguis sanguinem deus.
As long as you have an icon in each wave, you should be fine. On first turn, you deepstrike your units more to the center of the board, which at that point should be empty, and in subsequent turns you can use your icons if you don't have enough room to arrive.
The only catch is this forces you to be the first wave of your side, as you'll have to be in front, but it shouldn't be a problem as long as you're prepared for close range combat.
Two important exceptions: soul grinders and large units of Bloodcrushers. They're probably not a good idea in any team game. They take up way too much room.