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a guy in our club plays tyranids, and frankly they just seem too nasty.
he gets regeneration on his big bugs, and they can poop out gaunts like there is no tomorrow. they are vicious in CC and it seems like everything has some freaky blast weapon or psychic attack.
i've never played him, and i have no idea how my boys would stack up against him.
what are some of the tricks you guys have used against them, and what are the tyranid's weaknesses?
i looked in the tactica thread, but i didn't find a whole lot.
and my list is in the chosen v termi thread if you want to see what i'd use.
Last edited by uber; March 3rd, 2011 at 15:09.
hi, its been a while since i played against nids and i don`t have thier codex infront of me at the moment; but some things to remember are:
a very few of them actually have invulns so for monsterous creatures power fists and plasma work well in my opinion, but im not as experienced as some other people here so i could be wrong here.
they are a horde army so flamers work well on pretty much all their troops execpt for genestealers (watch out for them!)
for blast weapons and psy attacks keep guys in rhinos if you have them (sorry, didn`t look at your list)
i hope this helps cuz i got a nid player at my club too, and watched him terrorize some black templars.
That's funny, cuz the match I just watched was nids v templars. The temps were holding their own, and then some bug cast a spell on the assault squad reducing their ws and bs to 1. He then charged into them. I was like Wtf?
Templates, tanks, and plasma all work pretty well against Nids.
Templates, and anti-infantry tanks (Dakka-Preds, Vindis, Defilers) go for the swarms. Plasma shoots the big bugs before they get into CC - Oblits can dish out some damage here, too.
As with other swarm armies, try and get a lot of shots in before they inevitably charge you. Plague Marines (as I use) are pretty good for this. Start rapid-firing as soon as you can, and then accept the charge. PMs even have defensive grenades, so the charge doesn't matter!
Against all their crazy psyker stuff, I've always struggled. Keep your troops in their Rhinos as long as you can if Doom's around. I could see Kharn working nicely as an HQ choice if they're heavy with psychic powers, too.
I see you use Berserkers, and they're a lot tougher to use against Nids. You want to get the charge there, so having them come out of a Land Raider is your best bet. Otherwise, using their Rhinos as something of a wall to delay the Nids' charge can work until you can charge on your turn. You have to balance them out with a lot more shooty in your army, though, since they don't have the bolters.
Another unit I've enjoyed against Nids is the H. Flamer/combi-plas Termie set-up. Keep them minimal at 3 and DS them, or beef them up to 5 and either DS, or get them in a Land Raider. Either way, target them at the big bugs primarily.
Walkers to hold up Genestealers is also a fun trick. Sure, they have Rending, but it still can take them quite a long time to deal with that. So the Defilers get in their face, or take a ML/DCCW Dread or two.
It can all fall apart with bad tactics, and target priority, of course, but some of that should help a bit, at least.
If you really want to dish out the pain, 2 Lash Princes, Combi-plasmas on Rhinos, Plasmagun toting troops with a Powerfist and either Defilers or Oblits, but I'd personally choose Oblits here due to the fact that is a Trygon or Trygon Prime pops up near your Defilers, they are toast but I've had Oblits hold their own against them. One of my best friends fields a very nasty Nids list, one in which my World Eaters has yet to defeat (all of the losses in my signature are to this guy) however, I did field a newer list against him using pretty well everything that I stated above and actually won, although it was close.
World Eaters: W-47 D-10 L-9
Necrons: W-19 D-3 L-2
Protectorate of Menoth: W-36 D-0 L-7
this is encouraging since i run heavy plasma in my list. as much as i love my zerkers, i may bench them and use regular csm and pm instead. i want max shootiness. i also have a dread that would do well that i could use.
i like the idea of DS'ing some termis w/ combi-plasma and HF to disrupt.
what about some plasma wielding chosen? would you infiltrate them or outflank?
plus subbing regular csm for zerkers would potentially give me a 4th troop choice with the extra points. that's a lot of bolter shots.
which nids get armor saves against bolters?
I set up my guys in the middle of my deployment zone so outflankers need to travel to get to your army. The farther Nids need to travel, the easier it is to kill them with your ranged weapons. I always protect my Defiler either with troops or getting him into terrain (cover). I also typically do not move up on Nids, preferring to let them run upon me while I shoot them on their way in. I use the Lash to bring their troops into the open in a nice tight bunch ripe for Plasma Cannons, Battle Cannons or Demolisher Cannons and any other ordnance weapons you can get. My favourite units facing Nids are: Vindicator, Defiler, Obliterators. Special honours go to any unit with Plasma, melta or Lascannons for the big bugs. With all this in mind, my Tyranid opponents have not been very strong and had a pension for outflanking.
Against nids, obliterators own in the heavy spots. The pieplate goodness they can lay down can pwn the hordes, and they can put down the bigones with direct fire.
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
yeah it seems like one can never really have too many oblits. that sucks because they are a total pain in the ass to put together. i think i will stick with 2 for the foreseeable future.
leftover termie stuff + greenstuff + bitzbox leftovers = awesome oblits
win some, lose some