Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
As the title suggests, I'm building my very first CSM list.
I'm going with the Red Corsairs, as I believe Huron Blackheart has the "biggest pair" of any character currently in 40k.
I'm staying fluffy with their background, as there are only 200 Red Corsairs, with the rest being cultists, other CSMs, and anyone else they find/pick up along the way.
Since this is my first CSM list, I'd like to start at 1k. What would you suggest for such a start?
I'm also interested in general suggestions, as I'll be aiming for a 2k list.
Thanks in advance for your help.
Hey, welcome to the ranks of Chaos! Now obviously your gonna be wanting Huron Blackheart, at 1000pts he's the only hq your gonna need but as you increase your points, investing in a Daemon Prince would be very good as their tough as nails. For troops i'd suggest 1 unit of marines with whatever special weapon you want, usually melta guns and plasma guns are best to go for but flamers can be useful and for you second troops choice some bezerkers will give you a good combat ability and you can stick Huron with them to have a rock hard combat unit and try to put them in rhinos if you can to help them get to the enemy quicker. Now your gonna need something to help you take on enemy vehicles and I think I can speak for any chaos player when I say obliterators are one of the best units for the job, well because they have access to a good deal of weapons ranging from lascannons to plasma cannon to twin-linked flamers their very verstile , you can have them in a squad of 1-3 but I reccomend no more than 3 else it'll get really expensive. To help you with taking out hordes, a great thing to round off the army would be a vindicator which is reatively cheap and hard to kill and this, coupled with the obliterators, would make a very powerful force to deal with. If your going for a 2000pts list then you'll definately have room for without doubt two of the best troops choice in the game, Thousand Sons and Plague Marines also adding a preadator or some terminators would be fluffy and very helpful to the army. I hope this has helped and good luck with it!
Thanks for the advice.
You've touched on some units which I was thinking of adding. Such as the plague marines.
What is your opinion on the noise marines?
I'm glad i'm on the right tracks then . I've only ever used noise marines once, about a year ago and they were pretty useless as I was playing Necrons and they kept getting back up and after that i've stayed away from them. They can get very expensive if you plan on buying them sonic weapons, my advice though would be to only buy them sonic blasters at 5 pts each as the blast master, although it looks cool, is nowhere near worth it's 40pts price tag and they soon get very expensive so if you really want to use them i'd go with no more than 8. It's up to you how many sonic blasters you give them but if I was having a squad I would have all of them with one except for the champion, if you want one. As their all initiative 5 their brilliant against marines, plus you can give the champ a doom siren which is a flamer template at strength 5 ap 3 aswell as a power weapon. Thats my 2 cents on them. You'd probably have to ask some of the other Chaos players on the forum what they think cause like I said, i've barely had any experience with them.
I have a bit more experience with the noise marines but mostly stick to worshipping my patron god (that would be Khorne).
Noise Marines for the most part need to be able to dig in behind cover for their brilliance to shine through. Their shots arn't any stronger then their traitor brethren, but what sets them apart is the rate of fire. Even the strongest army can only do so much when they have to take 10 saves a shooting phase. I'm not sure I can recommend them however. What kind of armies are you going to be facing?
and since you decided to go with the red corsairs, have you looked at the Huron model from forgeworld? It's during the Badab war so its before their decent to chaos but like all other forgeworld models, its a gorgeous model. not sure if you've seen it. if you haven't, here it is: Forge World - LUGFT HURON CHAPTER MASTER OF THE ASTRAL CLAWS
For a first solid heavy support one of the best choices is a unit of obliterators, they are capable of dealing with mosts threats you'll face but they are expansieve both in points and real cash.
A cheaper alternatieve is to get the chaos terminators and converting them into obliterators using bits, greesntuff and some patience.
recently we have discussed on these forums that a dreadnought or 2 could be strong choices if you can keep your own units out of the firing arc of the weapons. Oblits are very strong but i like going with armor to distract from your rhinos, which will win games for you by getting your troops where you need them. to this i prefer at least 2 heavy support slots with either vindicators or defilers, but running 3 dreads and 3 defilers with your 4 troops at 2000, should fill up some peoples shorts rather quickly
Noise Marines' sonic blasters are assault weapons if they move, heavy if they stand still, their Aspiring Champ has access to a Doom Siren and power weapon. In a transport, these guys can be ferried across the board and do drive-by with the Doom Siren. High initiative for the whole squad means that they are likely to go first in CC, with 2 basic attacks each from the standard NM. I run two squads of 8 or 9, depending on game size, and their firepower is pretty darned awesome.
I agree wholeheartedly with the comment about the Blastmaster; it's not worth it if the squad is going to be moving around. As a heavy weapon variant though its strength and AP are much better and worth considering if you plan to make a fire support unit.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
I have used noises marines a coupple of times and they were not the best for me. Thier I5 does mean that they will strike before most other enemies, but realy only one guy has the means to put an enemydown for good. I use one 2 sets of 10 CSM kitted the same way then either a squad of berzerkers as CC support, or a squad of thousand sons for thier fire power support.
In case you did not notice, I am Undivided about the patrons, like tzeencth more than others, used slaanesh and khorne, and now starting with papa nurgle.