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So I have been playing different competitive Death Guard armies over the last couple of years. Now I want a change and try to play a more fluffy Death Guard army list version, but still (hopefully, somewhat) competitive. My goal is to make a foot slogging army, which has no mech (including walkers).
First I'm under no illusion it will hurt my army to not having rhino, walkers etc. My question is what is your thoughts to make it fun, but still competitive.
My thoughts are.
1. (HQ) No DP's as they will be the main and only real target(s) for the enemies heavy weapon as there is no armor for them to shoot at. Looking at the HQ section im not sure what to take, beside the DP. A nurgle sorc.. well they don't really appeal much to me. Perhaps a Lord to run with a group of PM's?
2. (Elite) Not really sure I want to take anything from this section. I've come to like some Dreadies, but I'm going to avoid them in this army. Perhaps 3x termies to suicide DS?
3. (Troops) Well I will obvious going to squeeze as many squads of PM's into the army as possible. Will probably take a mix of melta and plasma squads. I usually favor melta's, but the range is going to hurt me when I have no rhino's.
4. (heavy) There isn't to many option here.. Havoc isn't exactly that great, so oblits is what I have left to take. They will be the main target for the enemy heavy weapons, so will need to try to get any cover save possible.
I would appreciate any advice/thought on this mather!
Typhus? He could run with a footslogging unit of 7/8 nurgle terminators for a hard hitting unit which can last the game.
As you say, PMs are suitable troops, if you need more numbers then normal CSMs either nurgle or unmarked would work.
Obliterators are the only HS suitable to your fluffy army. Two units of 2 or 3 should work.
Lords, the deamon weapon is good against MCs like tyranids, and OK angainst lower toughness models, otherwise, lightning claws, a fist or a PW might work well.
adamwelton "Bliss-giver is right as always."
"Opportunities multiply as they are seized."
Using oblits without vehicles is still pretty much giving your opponent viable options for his/her las cannons. Take havocs. They aren't bad; they're just not as competitive as Oblits and Defilers. Use them exactly like troop choices:
1) 7-8 man havocs (1 champ with fist, 4 plasma guns)
2) 6-7 man havosc (4 plasma guns)
As for elites, termis are a decent choice, so long as you bear in mind the early deep strike, which may be an issue with a slow, footslogging DG build. You should also consider Chosen. Something like this:
10 chosen with IoN (4x plasma guns, 1x champ with fist). It's a decent squad, albeit expensive for what you get.
Spambot kill tally. . .337
I like the idea which you guys mentions.
For HQ I will try out a Lord with LC's and MoN.
Ignore elites all together as I don't care much for chosen.
With the PM's, should I just go all plasma and ignore melta's since their have a horrible short range?
Heavy troops will be havocs as it will add even more bodies and the plasma spam can be a lot of fun.
Edit: Should I take 2-3 unites of PM's with melta instead, since I will have 3x havocs with plasma?
Last edited by xarosh; March 22nd, 2011 at 17:45.
What about takeing the chosen with ION & 5 melta guns? Don't forget that they can infiltrate to get you in closer to your enemy tanks. This will also let you take plasma on everything else. Also if you do take DSing Termies you have an Icon in a good spot from the start. Deploy 12.1" out of LOS, move around a building or take a difficult terrain test to walk through a wall, and boom MELTA!!
Spambot kill tally. . .337
What about autocannon Havocs? That'd give you more range, and more turns of shooting support while you walk up the field. They can pop transports, at least, and give your PMs something to shoot at by the time they get there.
I realize how old this thread is, but, on the off chance that you still check it, I had an interesting idea.
For elites, why don't you take a squad of possessed? Build them up all Nurgley, and see what happens. They are pricey, but a blast to play with. Their table is amazing, and they can do anything from power attacks to tanking.
They would also draw some firepower away from those Havocs, and be able to take a beating. Just a neat idea. Not for competition by any means, but perhaps some fun.
for HS i would do 2 squads of oblits (2-3 each) and one squad of havocs. for good target saturation you could do 4 plasma/melta and run them up the table. you could also do chosen with specials. basically just swarm them on two fronts.
and for non-competitive fun, what about a lord with dual lighting claws leading a raptor squad? you could get them out with flamers and then go to work. this way you could put a dent in his best assault force before they even make it to your PM's. for some reason, it just takes people a lot of sustained firepower to wipe out PM. if you can diffuse his forces enough with the havocs/chosen/terminators/raptors, then there is a good chance the PM's will just brush off what finally makes it to them.
of course this is not considering what kind of mech the other guy has. i still think a list like this could do pretty well.
I love the smell of promethium in the morning.
Six squads of PM with nothing but Plasmas everywhere in Rhinos. FNP saves against Gets Hot and exploding Rhino casualties. A winged DP or Typhus and some Combi-Melta Terminators in a Land Raider or Deep Strike, giving you the LR as an extra bit of armour. Obliterators are always good, and Nurgle bikes are dynamite (although expensive). Simple, and somewhat fluffy. Typhus is always a fluffmonster, and with a few like-minded friends he's mental. If you want a decent list that looks fluffy (paper fluffy armies don't do well anymore-you won't see my WW1 all-infantry two-hundred-and-ten-model Guard list in fifth ed!) just buy Nurgle models from Forge World or off t'internet. They're superb for your purposes, but the cost can be prohibitive.
Give a man a gun and he can rob a bank. Give a man a bank and he can rob the world.