Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I may be in a position to buy some models soon. Such a blessed event does not come around very often. So I am considering investing in Obliterators. I have 3 of them now and I am pretty happy with them. But I have a Defiler and a Predator as heavy choices as well. So what I'd love to know is if there are people who run 6-9 Obliterators and how it works out for them; especially 9 Oblits. Right now I am happy with Oblits, the Pred and the Defiler as my heavy choices, but I'm wondering if the Oblits are a more flexible choice. Maybe even 6 Oblits and my Defiler is the best choice, I'm not sure.
i prefer the 2 defiler and 3 oblits myself. have not tried other combos of oblits
I prefer defilers also and run 2 defilers and a predator in most of my lists. I play once in a while with 2-3 obliterators but I don't like them that much, I prefer tanks. I have 3 obliterators in blisters for over 3 years and never even opened the blisters yet, I can't see when I'll play more then 3.
"Iron Within, Iron Without"
I love oblits. Most good opponents know to go after them early. I wouldn't run 9, though. Not only is that a lot of points, but I like the extra threat a defiler brings to the table. Make them choose their poison, so to speak. 6 could be nasty.
I love the smell of promethium in the morning.
I love them too, especially when they are in cover. Flexible weapon options make them all portable tanks. Is there anyone who runs 6 in a list now who can tell me how they like them?
Three Obliterators is a good choice. Six Obliterators is an evil choice. Nine... is simply the darkest choice you'll ever make.
I started with running three, and used all kinds of tactics, from a stable firing platform in cover, to deep striking and melting whatever tank was close enough.
With six, you can combine those tactics, use them to secure your flanks, but, more importantly, get the job of firefighters. Enemy armour getting a bit too close? Step up six lascannon shots. Enemy power armour getting a bit too close? Step up six plasma cannon shots.
They got the tool for the job, and then some. Yes, 450 points (hope I'm not breaking a rule here) is quite an investment, but you will get it back.
Innovation suffuses this hobby like a tea bag in the boiling water of play.
I've found that in 1K I can get away with taking a Vindicator instead of Obliterators, in such small games a Demolisher Cannon is destructive enough to make the difference insignificant. However once I begin to get up to 1.5K I look at running pairs of Obliterators alongside them. This is especially true in the cases where I'm using my Thousand Sons, where I've found much to my regret, Ahriman and Rubric Marines can only do so much against armour. Having such versatility is important to our army, especially since often our choices are strictly regimented.
"Take their gold, burn their homes, kill their familes and enslave their souls. Show them no mercy...oh and could you post these letters while you're out?"
-Malekith, Witch King of Naggaroth.