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Ok, let's not be hasty, rumours are only that. But have you heard the rumours of how 6th edition rules will change the deep strike? Pay attention all you Flamers fans who like to deep strike right in front of an enemy unit and wipe them out with your Breath of Chaos: If you scatter within 6" of an enemy unit, you will scatter a full 3d6". No bulleye, you use the little arrow and scatter the full distance. If you deep strike within 12" of any enemy, you scatter 2d6" like it is now. If you are within 18" of an enemy, you will scatter only 1d6". No word on if you are outside 18" (if I read the rumour right). You can't move, but you can charge after deepstriking whatever charging will be. I assume it will be a rip off of Fantasy.
Now it seems to me, that the deep strike is a mixed blessing for Daemons; you get a possible favourable table position in exchange for a possible mishap or dangerous terrain test and the fact you cannot field your entire army in the first round. Now it seems (again if the rumours are true) that the favourable position will be taken away from us. What's left after that? Mishaps and a wonky army setup? I don't get it. Hey, it's only a rumour at this time, but it seems stupid to me as a Daemons player.
Last edited by andrewbeater; June 28th, 2011 at 04:42.
Obviously everything depends on the exact wording of what is finally released but for now..,
"Charging" i take to mean Assaulting, or "entering CC". This should be a boon for Daemons except for the fact that the scatter increases proportionally to distance from the enemy Should help Beasts/Cavalry and/or Fleet-ers engage on the turn they arrive, which is better than 5th ed, and i can't see it hurting Flamers too much since they have warpfire as a backup. It might help to encourage the fielding of lesser-used units like Hounds of Khorne or Seekers, but ultimately i tinhk it'll just make Fiends more effective -- hmm, is it just me or is it one of GW's biggest earners, per model?
If this rule is accurate, i welcome the fact that DS-ing away-from-danger is less random, and so it means that late drops for objective-snatching should be more successful.
We will see. Plenty of legs on this yet...
There are three types of people in this world -- those who can count, and those who cannot.
I forgot to mention that the movement ranges for many models might be different; bikes, jet bikes, beasts and cavalry will only be able to move 8". At present, I love to drop some Flamers in front of some Marines and watch them burn. Taking that away seem to me to somewhat neuter the Daemons. The reason why a Daemon Prince wings are SO expensive, is because it has the ability to deep strike close to the enemy in the first place. Now that seems to be out the door too. These rules are going to really mess with the whole daemon way of doing business me thinks.
while the discussion is tempting its almost obsolete.... all books will have a larger faq/pdf rule rewrite before or along with 6th ed. Imagin how many units/codexes that will work in a lopsided way simply because the changes in 6th will be so massive so, while we can speculate, talking about specific units becomes wild speculation as we know neither which rumours will be true and then how or when they'll faq the daemon codex... though i cant wait to see what changes they'll make
Last edited by Sirholy; June 29th, 2011 at 08:51.
I found out today that in this particular rumour that if you are outside of 18" of an enemy, you do not scatter at all. Also, it is not clear, but you may be able to do some limited movement and possibly assault in the round you come down. Good for Bloodletters, bad for Flamers. You take the good with the bad I guess. It may be as much as a year before the new rules hit, so anything can happen.
If you can assault the turn you come in, then risking an icon on turn 1 that can survive to turn 2 will be the only strategy for daemons. as long as the icon lives the 2-4 blood letter squads coming in on turn 2 in front of the enemy army will be the turn to the decide practically the game.
Eldar -APOC- 6500 Points
Chaos Daemons -Fate Crusher- 3500 Points
Grey knights - 1000 Points