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Alrighty, so this Tuesday I'm facing off against a buddy who has just finished assembling his Grey Knight tournament list, and he wants me to tailor a list of my CSM for an annihilation match, pitched battle deployment. As I've never played GKs before, I was looking for some helpful hints on what list I should build. I checked the thread on the vs GK topic, so I have a few ideas, and I'd just like to run some ideas and tactics before you guys so that I can hopefully provide a good challenge. I'll be going with a 2000 pt list.
-for HQ, I'm thinking Abbadon. Normally I'd use a daemon prince, but with all the advantages GKs have over daemons, I'm a little iffy about it. I'm wanting to stick Abbadon in with a group of 5 Terminators with combi-weapons (plasma) and the Mark of Nurgle or Tzeentch (first is better vs shooting, the second once they get into cc). I plan to DS this group in, use it as a big distraction and hopefully deal some damage with Abbadon while the Termies get whittled down.
-for HS, I'm bringing two Defilers. I'm guessing he's gonna bring a purfier or strike squad list, which makes the battlecannons essential, and even if he goes TEQ/Paladins the high strength will instant kill. Also thinking a possessed Land Raider, as the lascannons would be great against Dreadknights or Dreadnoughts, and the possession would help survival.
-troopwise, I'm thinking regular CSM with lots of plasma, merely because I want to bring at least 40 and the same number of Plagues would be too expensive, same deal with Noise Marines. Also, one idea I had was to bring a group of 20 lesser daemons if I could, because once they get summoned in they can be stretched out in a shield wall to soak up fire and provide cover saves. Not to mention they're cheap and would stall any close combat charging, maybe even tarpit for a turn or two. Unfortunately the shunt move would nullify this idea, so I'm not sure. Also not sure about mechanising my regulars CSMs, as it will be annihilation so no real need to be mobile enough to grab objectives.
As for army-wide tactics, Abbadon will DS to tie up big units, and I'll pound him and let him come to me. Might split the army into two groups, and just pound on him while he runs for me.
Any ideas, hints or tricks anyone can come up with?
Other than that, I really have no advice other than GK arn't as scary as people make them out to be.
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Claiming that Daemonprinces aren't demons is one surefire way to get into arguments (and come across like a... person not very big on sportsmanship).
That being said, Deepstriking might not be that great of an idea - Strike/Interceptor Squads have warpquake, and you don't want to loose a unit that expensive to mishapping. Also, in general - no one takes the plasma syphon thing (not in non-tailored lists anyway), so anything killing marines kills GK's too. Also, everything relying on wardsaves/fnp is more likely to do well then something relying on armor, and anything helping against psykers will hurt grey knights bad.
The Silver Knights of Tor Adrac (He): 26/2/4
The Spears of Slaanesh (Woc): 7/2/5
Battlegroup Chalybso (GK): 7/3/3
Being a GK player myself, and having faced off against chaos twice, I would have to say stick with a DP with wings and lash, keep him out of assualt and lash his units into line of fire from quad plas units or thousand sons AP3 bolter fire. Dont be afraid to tie him up in combat with the thousand sons.
For heavy support it is probably best to run with Oblits, as the defiler will be priority no.1 for his vindicare, and easily disposed of. 2-3 units of obliterators can hamper the plans of any GK general, again stay as far away as possible and shoot. All in all any squad with loads of plasma or longe range guns should do fine.
I believe the GK FAQ defines daemon princes as daemons along with possessed.
With so many S5 stormbolters arround I dont expect a lash prince to last for long so would reccomend a lash sorceror in a PM unit for protection.
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From the GK FAQ.Q: What counts as a Daemon? (p21)
A: Everything in the Chaos Daemons Codex (except for Chaos Spawn), Daemon Princes, Possessed Chaos Space Marines, Obliterators, summoned greater Daemons, summoned lesser Daemons, any vehicle with the daemonic possesion upgrade, Daemonhosts, Mandrakes, Kheradruakh the Decapitator, the Avatar.
I've checked the FAQ, and since Daemon Princes are vulnerable I just don't think even a Nurgle prince would last too long. Good to hear about the plasma thing so I don't have to worry about it, and I'm rethinking my deepstrike idea now, maybe have Abbadon and the Termies in the Land Raider and just charge on in? Few things can disrupt your battle lines like that much TEQ in a Land Raider. As for Vindicare v Defiler, I'm definately worried there, that's why I'm thinking two and placing them on opposite corners, so his assassin can't get both. It is a worry though, maybe have the LR be dedicated and try and squeeze in an Oblit squad for my third HS...
Thanks for all the thoughts guys!
Obliterators or predators with sponson lascannons would be good because of the range and ap2.
Plague marines with fnp can soak lots of shots and would be the perfect troop choice.
Terminators with icon of tzeentch have a fighting chance in close combat and also with their 2+ save can take a lot of shots before going down.
I would run a sorcerer with lash as a HQ, you can hide him in plague marine unit and he can be an annoyance. Abbadon dies to armies with a high rate of fire, grey knights can't get much better at that.
"Iron Within, Iron Without"
I agree with Black Rose.
HQ: Just take a lash sorceror (possibly two)
Elites: MoT terminators can be good with plenty of combiplasma. The 4+ invulnerable will allow them to survive in combats against all the force weapons. I don't reccomend charging fresh units but that's what 5 combiplasmas are for. Charge wounded units to finnish them off and accept a few losses.
Troops: Plague marines. Expensive but resillient to storm bolter fire and the T5 helps in combat since you wont get an armour save so may as well force them to wound you on a 5+. Blight grenades are fantastic and will half the effect of 10 GKSS charging you. You also get to laugh at all the halberds he has bought to give him I6 over your puny I3.
Fast: Dont bother
Heavy: Using lash to blob units makes plasma cannon and vindicators worth it. Defilers can be fun too although less accurate but they have a decent combat ability however preferred enemy S10 Nemesis thunder hammers will hurt and keep them away from dreadknights.
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