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I'm a DE player and I'm a little envious of power armor. I like the CSM codex better then any of their brethren. I have some questions about the army.
Has anyone used 5 man squads of noise marines with blastmasters for rear objective camping? How do they work out?
I was thinking of using something like this at 2k
Demonprince or sorcerer.
1-2 units of 5-7 chosen in rhino with meltaguns
1-2 units of 10 CSM with special and power fist rhino
1-2 units of plague marines with special and power fist rhino
2 units of 5 noise marines with sonic weapons and blastmaster rhino.
1-2 units of 3 oblits
Anyone use anything like this?
A rhino is wasted on units of 5 Marines, whatever the type. If they're just objective campers, keep your Noise Marines on foot, remember they can still shoot effectively when they move, so walk them towards objectives and lay down a huge amount of fire. But if you're going with Plagues as well, they're far better for objective camping, because they are simply so difficult to kill.
The best way to go here would be to keep the two Plague Marine units (of 10 in a rhino) for objectives, then camp your Noise Marines (again, two units of 10 in rhinos) near them to provide fire support. The daemon prince is definately better than the sorcerer, as it can fufill more roles, and give you some more anti-tank or cc power. You don't really need the regular Marines, as the Noise Marines are better at shooting anyways, and are better in cc if it comes down to it. The two defilers are great, give them a full complement of close combat weapons as they can only fire the battle cannon if they don't use any other ranged weaponry. Plus they can move and shoot and are great targets for your enemy to focus on, and are great countercharge units if your plagues get in trouble. The oblits are good, maybe keep only one unit (2 defilers and 1 oblit unit will fill up your HS slots), and they're good multi-purpose. The greater daemon is up to you, its useful as a surprise unit that's tough to deal with since you can unleash it and get it into combat so quickly. Just make sure your champions go without wargear, as you'd waste that gear once the daemon is summoned.
Thanks for the advice. The force org was intentionally loose. I wasn't sure if it would be better to run two defilers and one oblit unit or the other way around.
Same with the troops choices. I wasn't sure of the best combination of troops to field.
It all depends on what you want to focus on and who you generally face. I face a lot of players with 3+ saves, so a cheap scary defiler's pie plate ap3 works well for me. Oblits are awesome at many different roles, so for others they are more all-comers worthy. You seem to want a shooty army over cc, so good choice on the Noise Marines, they're basically Khorne Beserkers from range they pump out so many shots. And you can never go wrong with plagues, they can be so insanely difficult to kill.
Dont forget Thousand Sons either, they're cheaper (in general) than Noise Marines if you don't buy a Rhino and are the bane of MEQ. It's also a good idea to get combi-meltas on your Rhinos, this way people have to waste shots on the tanks after they've done their job as they're still often a threat.
"Take their gold, burn their homes, kill their familes and enslave their souls. Show them no mercy...oh and could you post these letters while you're out?"
-Malekith, Witch King of Naggaroth.
I run squads of 6. 6 is the holy number of Slaanesh after all. I've got 5 guys with sonic blasters and either a blastmaster or a noise champion with doomsiren, power weapon and meltabombs. If it has a noise champion, it goes in a rhino to get them where they need to be, otherwise you are just denying yourself shots.
Due to the fearless nature of noise marines, their power armor and good use of cover, they can sit on a point and pump out an AMAZING quantity of fire for only 6 guys while still being affordable.
Last edited by WyteNite; August 10th, 2011 at 11:17.
I really need to focus on a single army...
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My overall strategy (in theory since I don't have any CSM) was to have 2 unit of noise marines and one defiler in the rear to hold objectives and shoot the crap out of things. Advance 2 units of plagues with the second defiler to grab a forward objective or two (whatever I need.) outflank a unit of chosen to be disruptive, and support the whole thing with some oblits.
Not bad, although you'll need both Defilers advancing with your Plague Marines. Defilers function best as "bridge" units that lob ordinance in the early game, then transition into close combat support during the mid to late game.
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