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me and my friends are doing a progressive 40k campaign that switches between star combat and planetary warfare, travelling between planets to wage war etc. but what the point here is im new to BFG and im chaos, Nurgle/Deathguard to be precise, and i REALLY could do with some help to write an effective list at 750pts.
my main problem is a space marine player using salamanders who i ALWAYS lose to at basically everything and i know he has quite a sizable fleet at this points cost and plenty of torpedoes, theres probably another marine player and some orks, the basic rules are weve aggreed no characters or named items (except self named stuff), no warmaster (i would have to progress to warmaster level), 1 chaos lord, mark of nurgles only (i am death guard, kinda self-imposed), my flagship must include a CSM crew no terminators (although im arguing tooth and nail for my Terminators boarding rights lmao) oh and no battleship but im guessing at 750 thats not really an issue. my largest ship is a Repulsive Grand Cruiser Lord, CSM crew and MoN so thats already lik 345/350 points? other than those restrictions go nuts lol id like to avoid too much close range as his guns Crit on a 4+ and that hurts.
please post any help and suggestions im new and so dont really know what to take and would really appreciate the help also my RGC doesnt need the 3cruiser/heavy cruiser limmit
Southernman254, I'm sure you'll get all the help you need in this forum. We have an active heretic community. In the future, however, do try and format your posts with a little more coherency. The use of punctuation and capitalization makes it easier on the eyes.
Spambot kill tally. . .337
The carrier cruiser is a good counter against torpedoes if you can time the fighter launch right. One fighter will take out a torpedo volley regardless of it's size - thus, with good timing, launching four fighters could take out the torpedo volleys of four ships.
Chaos and Imperial cruisers have pretty equal firepower when exchanging broadsides, but chaos cruisers also have turrets who can fire in almost any direction - use them to enhance the total firepower of your broadside and you'll have the advantage. If the Imperials end up surrounded, you've just effectively doubled their firepower as they'll be firing broadsides in both directions, so try and stay on their left OR their right side. Other than that - don't fly straight at an Imperial fleet and don't try and encircle them. Hit them from one side with everything you've got. You've got the speed advantage on your side.
Oh and nova cannons are nasty, don't clump your ships too tightly together. The Imperial Navy has no equal when it comes to the sheer amount of ordinance they can put out.
hehe its a rabbit xD
Sorry my grammer generally gets worse through the day and that was posted at 2 AM, so i was kinda tired. Also I have this same post in the Battlefleet gothic section it's just that the posts seemed to be few and far between so I thought it may be worth posting it here too incase the passing heretic may know a thing or two about those imperial dogs and their fleets
Also to kaiser thanks for commenting I actually expected to be ignored i play tested my origional fleet idea today, he fires 16 torpedoes each turn! So yeah, carriers may be good.