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I just wanted to know is this the best way to equip a Rhino: Rhinos + Dozer Blade + Daemonic Possession + Havoc Launcher = 75... or is that a bit too much points there?
eeeeee.... quip? I'm not sure I follow. Let me whip out my codex and- RHINOS HAVE OPTIONS?!
But seriously, extra armor if you have some spare points, daemonic possession if you have extra points AND it contains a sorcerer... otherwise, forget upgrades.
I really need to focus on a single army...
Orkz: 3000 pts. Slaaneshi Chaos: 2500 pts. Ultramarines: 1250 pts. Necrons: 1000 pts.
Eldar: 1000 pts. Tau: 1000 pts. Dark Angels: 550 pts. Grey Knights: 450 pts
sweet as i will take ALL of those options into account (no upgrades, extra armor &/or Daemonic Possession), thanx for the advice guys
havoc launchers...never leave home without 'em, they always make up for their points...
win some, lose some
I normally run mine with nothing, if I'm playing orks or nids I might take a havoc launcher, but I normally play marines, so they're not normally too affective for me.
Again, I'll use extra armour if I have the points, but not as standard.
adamwelton "Bliss-giver is right as always."
"Opportunities multiply as they are seized."
Sometimes I take a combi-melta - sometimes there's one chance in a game for an extra melta to be useful.
I take a combi-flamer from time to time. It's cheap and when you do end up playing IG, Nids, Orks or other hordes it's nice to have as a one time zap. Also handy against Eldar Rangers.
Stab it, slash it, bite, tank shock and smash it. If that fails, shoot it.
I do one of two builds: one- I keep it naked. two- I put a Havoc launcher and a combi-flamer. people usually forget it has a Flamer on it, so if the rhino lives it can sometimes give the opponent a surprise! I find with extra armour, it usually doesn't help a tank with a lower armour value anyway. And daemonic possession tends to be too expensive for just a Rhino. But all this is just my opinion.