Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Demonic portal- At the start of the game the daemon player starts with d2+1 portals. These portals are deployed after deployment zones are decided but before any models are placed on the table. Deploy the portals any where on the table. They can not be within 12” of your opponents deployment zone or within 12 “ of each other. The daemon player treats the portals as there table edge for bringing in forces from reserve. The portals have a profile of 5W they are immune to all forms of shooting and assault and may only be wounded by psykers. A psyker who attempts to wound a portal may not use any other powers in the turn he attacks the portal. In order to wound the portal the psyker must pass a psychic test on 3d6(note that pearls of the warp has no effect when this test is taken) if the test is passed the portal takes a wound if it is failed nothing happens. Portals are dangerous for none daemons during each shooting phase any none daemon model within 6” of a portal takes a str- ap1 hit that wounds on a 6 the chances of being wounded increase by 1 for every inch closer to the portal a model is to a max of 3+. If all portals are destroyed the Daemon player may no longer bring in forces from reserve. Forces lost in this way count as destroyed units. Portals do not count as kill points and offer no victory points they are in most respects simply a piece of terrain.
Demonic assault-same as current rules except models no longer deep strike and must enter the table from a daemonic portal.
Feed back please.
I've always liked the idea of a Warp Rift/Daemonic Portal to help us get reserves onto the table, but my problems with how this works in your rules;
- D2 + 1? GW games stick to D6's/D3's.
- 3 portals max and you're forced to use them as your only means of getting onto the table. So what happens in games larger than 1000-1500pts? Pretty much any army can just camp around those portals and stop any unit from even making it onto the table by turn 2/3!
The portal hits aren't going to kill much, especially when the enemy needs to camp out for 3-4 turns before they really start fearing it...
- Portals can be destroyed. Sure in the background psykers can close warp rifts, but that's a bad idea for games design. GK's & Eldar you know can just focus on closing the portals and the daemon player auto-loses? (Thanks but no thanks, GK's already have an auto-win button against us, they don't need another one!)
If we get portals, they should function similar to a webway gate; indestructable, but the player still needs to be careful because the enemy can clog-up the entry point...
- Portals as the only means of entering play. That's our current big problem - a forced deployment gimmick that hampers what we can do. What we need is more than 1 forced deployment option, and a proper deployment method that happens during deployment and not the first turn of the game!
Sorry to sound harsh, but the way I think pretty much every Daemon players would like to see our deployment fixed would be more along the lines of;
a) remove the roll for which half of the army shows up. Now we're not forced to build boring redundancy lists just to ensure a single dice roll doesn't screw us over!
b) Deploy initial forces, (via deep strike, warp rift, whatever...), during deployment like everyone else. Add in a rule that units making a Daemonic Assault cannot charge into combat until their opponent has had a turn.
Daemon armies always get the first turn when making a 'Daemonic Assault'. This way there's no chance of bull**** like turn1 quake-shunting or horde/mech armies covering the bulk of the table making it nearly impossible for us to even deploy!
Also leaves the option to just deploy normally too...
c) More deep strike protection/cheaper icons, gift/ability to boost reserves rolls, a 'warp rift' upgrade that works similar to a webway portal OR perhaps even have it work in a similar way to the new monolith portal! (it can suck enemy models in!!!)
I think your portal idea is what we're looking for, but it serious needs work because right now, I'd rather keep our current method than use that! (at least only 1 army can screw me out of even getting onto the table, Orks/'nids/IG/'crons/DE can easily swarm those portals!)
So what if we do the following.
1st clamp it at 2 portals.
2nd make them indestructible.
3rd 1st wave deploys within 6" of portals giving us 3 deployment zones and negating the capability of mek/Hored army's to just swarm the gates.
4th What if rather than inflicting hits the portal forced a initiative test or other such test on any non daemon model with in 6" of the portal if failed the model takes a wound.
5th waves are chosen not randomly selected
I am working on things for gifts right now and such but im thus far only familiar with nurgle and Khorne.
I would think about turning this into an apocalypse formation, a strategic asset or a special unit granting small portals.
I think it would be better to keep the usual codex daemons daemonic assault rules but also allowing D3 portals that can be used as bringing reserves on from them like disembarking a vehicle. These can be used as well as the usual deepstrike rules. Because of this you can make them easier to destroy or at least easier to seal them in by an enemy psyker etc being close by.
Quorn! - Protein for the Protein God.
Portal as the only way to get units in play would be a huge disadvantage.. especially with it 12" from their deployment zone. Opponents could easily camp two points on the board and blast anything that comes out. As an additional option to the way deepstrike rule work now it would be alright. At least you could secure an objective on your side with no chance of scatter.
Daemons may be getting a bump with 6th ed. deepstike rules.. ie. charging after the deepstrike.. Im crossing my fingers...
NECRON Army List Builder a Free excel capable list generator for 5th and 6th ed. 11/2011
Necrons - 6000 points, Tau - 6000, Daemons - 5250, Eldar - 4500, Blood Angels - 5000
Some pics form my hobby. http://s145.photobucket.com/albums/r...arodragon/40k/
I don't see why a Daemons player can't just hold in reserve whatever units they wish and on their first turn of the game Deep Strike their non reserve units in. I'm not sure why it has to be more difficult than that. The whole first/ second wave, rolling to see which comes in and keeping half your army as reserve while only half your army goes into battle against your opponent's full army is just plain stupid. The last two games I played, I didn't get the right wave in and I lost both games.