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Hello, I'm a thousand sons player that recently bought a defiler and I'm wondering how I should kit it out. I'm a thousand sons purist a la 3rd and 4th ed so I run (depending on points) 3-4 squads of 9 ksons (including sorc) in rhinos, autoturret, dual-las predators for AT, 1-2 demon princes (again depending on points) and a couple of dreadnaughts.
I honestly believe the best way to kit out any Defiler is to add an ECCW and keep the Reaper Autocannon. Defilers are often priority number one for many opponents and by keeping the Reaper, you keep them a distraction through a single weapon destroyed result. It'll also keep it a shooting oriented walker, which seems more in flavour for Thousand Sons.
World Eaters: W-47 D-10 L-9
Necrons: W-19 D-3 L-2
Protectorate of Menoth: W-36 D-0 L-7
As said above. Don't give the Defiler any weapons that add on points, and keep the autocannon. If you do run a single Defiler, the best way to do so is to keep him at the back and keep hitting with the battle cannon. If you use multiple Defilers, then you can be creative by placing them at opposite ends of your deployment zone, and then move them up as you keep firing. Not only do you split the enemy's fire, but you can be reasonably assured that by the time you lose both cannons, your Defilers can just fleet into combat.
as the others said- give it the extra DCCW
though i can't say much about using it- i've only had one game with my CSM so far (750 pts) and it did rather well, despite the poor sap having the lascannons to kill the thing, he decided to have a go at my 2 rhinos instead, leaving it and my daemon prince to move up the board and get stomping. The shooting is 'ok' my scatter dice was off that day, though it smashed most of his army it killed- 2 razorbacks and about 8/9 marines including his captain (he was DA) the fleet is handy as he didn't have anything that could stop it when it got into CC.
its a useful distraction really- i reckon running it up in support of my 2 Daemon princes could result in fireworks...
The DCCW + Reaper Autocannon is the most common option.
However, it always depends on your opponent's army. If you face Tyranids or Orks, you should take the Heavy Flamer, instead of the Autocannon. If you face GKs, I advice you to take 2 extra DCCWs to help you kill Paladins (actually suicide, but killing 3 Paladins and vehicle-wrecking is sometimes worth it). If you face IG, don't even mind fielding a Defiler. Obliterators and Predators are way more effective. Against MEQ, take the Autocannon, as it could help your anti-tank a bit if its primary weapon is destroyed.
All things considered, the 1 extra DCCW is a must. The other option depends on the opponents you face most commonly. If you want it for an all-comers list, take the Reaper. It can be useful against any army.
Last edited by TheNightbringer; December 25th, 2011 at 18:03.
The typical configuration I use (and see in tournaments) is dual close combat weapons. While the Reaper is a nice conditional option pending on the loss of the battle cannon, at the same time, it's hardly a true menace. Most of the time, it won't be used, which is why I recommend ditching both secondary ranged weapons for their melee counterparts.
For tactics, march the Defiler alongside your rhinos and princes. Leaving it in the background isn't taking advantage of its full potential. Like our Dreads, Defilers initially fill the long range support role, but should eventually transition into support of your spearhead. Having even a single Defiler in conjunction with your marines in hand-to-hand can turn the tides of the battle.
Spambot kill tally. . .337
I saw a nice thousand sons type defiler conversion made from the spare part of the tomb kings big monster. The guy had make the tomb kings monster with the howdar and crew then used the spare warsphynx parts as the top half of a soulgrinder/defiler in an egyptian theme. The think looked great.
Quorn! - Protein for the Protein God.
Rabbit, yeah, I also like the dual DCCWs, since you charge with 6 attacks, wrecking everything in your path. The 1 extra model you may kill is very important against MEQ, GK and such but against, let's say, Nids, the HF can be devastating.
I doubt the flamer would do great though, you put the narrow end at the muzzle of the flamer and the nids won't be allowed to be anywhere nearer than 1" of the legs, most likely a bit further away than that so the template won't hit as many as you'd want it to...unfortunately...
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