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Hello, I have recently decided to start a chaos army. I am not new to 40k as I already play orks. I'm looking to build a list around 1250 points. Can anyone give me any tips on what is a good start and what I should buy. Is the Battleforce a good start?
Thanks in advance
Blood for the blood god, Skulls for the Skull Throne and Milk for the Khorne flakes.
Hi. Battleforce is definitely a good start. The only unit in the battleforce which is usually considered to be useless is Possessed Chaos Space Marine.
I personally have 3 battleforce box and am comtemplating whether to get the 4th box. The individual chaos rhino box cost around $50(not in USD or pound) in our local hobby store. A box of 12 Khorne Berserker cost around $50 as well. The battleforce only cost like $120 here. If you were to do the math, it's more lucrative to get the battleforce even when Possessed Chaos Space Marine is kinda useless.
Chaos Rhino is a staple transport for every single troop in your army, so you'll want to get as many of that as possible. Hope this helps.
You could also mix the possessed bitz into the regular CSM's. That'd give you some nifty-looking marines and stretch your dollar a little more with the Battleforce.
To that, adding an HQ of course, a Daemon Prince is awesome for it's point cost, and Chaos Lords are fantastic CC weapons when you add them to your Khorne Berzerkers. Then some Heavy Support; either get a Defiler, another awesome-for-points-cost unit, or an Obliterator or two. You'll be up to 1250 in no time and claiming skulls for Khorne by the bucketful.
Unless you want a themed or fluffy army (which is perfectly acceptable if you aren't one of those "must win all the time or the game isn't fun" players), stay away from Possessed and Land Raiders. The former are too unpredictable for tournament play (though I personally love them for their randomness) and our Land Raiders don't have Power of the Machine Spirit, so they aren't as good as our Loyalists' counterparts but still very expensive.
Good luck and welcome to the warp, fellow heathen!
1250 points? Ok, some pointers from my own experience...
- HQ: Daemon Prince
A Daemon Prince is a solid HQ choice. Give him Wings, and depending on your personal combat preferences, a Mark of Chaos.
- Elite: Chosen
Outflanking a squad of Chosen tooled for close combat will almost always pay off. Get some anti-tank in there to be safe, and don’t forget to get them at least the Icon of Chaos Undivided.
- Troops: Chaos Space Marines
Our elite standard choice, Chaos Space Marines can bring both shooting and close combat in one package. At 1250 points, I’d go with two squads of 10 Marines each, and outfit them befitting your strategy. Do not use them without an Icon of any kind, the bonus received is too good to pass up.
Having a Champion not only increases their already good leadership, you get to equip him with a power fist so you have a weapon that can deal with any sorts of enemies. Rhino transports are also a worthwhile investment, as they help in protecting your Marines, add speed to their movement and can block LOS.
- Heavy Support: Obliterators
Being able to choose your weaponry per shooting phase really helps in dealing with different targets. Their ability to Deep Strike should not be overlooked, especially combined with Deep Striking near an Icon. Take two and bring the hurt.
This will be around 1000 points, depending on how you outfit your units. This leaves you enough point to invest in cult Marines (like Berzerkers or Plague marines), once again depending on your preferred fighting style. Hope this helps!
Innovation suffuses this hobby like a tea bag in the boiling water of play.
Ok thanks for the advice. I will buy a battle force plus the extras that you mentioned. I have a few questions. Are Thousand Sons decent? Or are they just anti MEQ?
Thousand Sons aren't really that good in 5th edition. Almost any unit can have the 4+ save now because of current cover rules, and that also partially nullifies the AP 3 of our bolters. Add to that the fact that they are slow, expensive, and the Aspiring Sorcerer that leads them cost four times that of a regular Champion even without upgrades, and finally you can add the fact that they aren't too good in close combat because everyone except the Sorcerer will attack at Init 1 when they first charge. Most Thousand Sons therefore gather dust on shelves outside of Tzeentch-themed lists.
The most effective way to use Thousand Sons seems to be either to put them on objectives sitting out in the open and turn them into firebases (giving the Sorcerer either Doombolt (anti-infantry) or Bolt of Change (anti-tank)) or using them to tarpit enemies (give the Sorcerer Warptime and try and drag the enemy into close combat to tie up their units).
I started CSM with the Battleforce. Lucky for me, I bought it on EBAY and the seller didn't ship right away. He felt so bad that he included a box of Terminators for free! The Possessed blow IMO, but their winged jump packs can be used for other, more important models. I was lucky, I'm a Daemon player as well, so I had two Daemon Princes and I used my Soul Grinder as a Defiler proxy. Princes are a very good unit and are a must have. I like taking bits from the Battleforce to Chaosify regular Dreadnaughts that are cheaper in price to the Chaos Dread. I got my Oblits on EBAY as well and they truly are a must have as well.
On the other hand, also mentioned before, they can get quite expensive points-wise. I've learned from my own experience that around 8 Thousand Sons (including the Sorcerer) is an ok number. Once again, this might be different for you because of playstyle/regular opponents.
Innovation suffuses this hobby like a tea bag in the boiling water of play.
Re CSM Battleforce:
Buy a pack of 40k Bitz Meltaguns
Most CSM players really don't like Possessed CSMs. However the models are fantastic, and you get plenty of spares bits with them. You can use them to make great models that work with the rest of the army.
So you get 15 basic CSM. Ignore the Heavy Bolter as you will never field it. Use the legs and body (plus backpack and head) from a Possessed, to make the Aspiring Champion (with a Power Fist) for a squad of 10 CSMs - 9 CSMs + 1 Aspiring CSM. Give two of these CSMs Meltaguns.
This leaves 6 CSM.
Make another Possessed into a Skull Champion (with Power Fist but no Plasma Pistol) for your Berserkers. This gives you 8+1 Berserkers.
You now have 3 Possessed CSMs left.
Use one, with one of the Winged backpacks. Give it an arm with a Power Weapon (a sword with no 'teeth') and an arm with a Bolt Pistol - this is your Winged Chaos Lord with Power Weapon or Daemon Weapon.
Now you have 2 Possessed and 6 CSM left; so another Possessed body will make you another CSM Aspiring Champion (but you'll need a Power Fist for it). You could use a Possessed arm and bulk it up to look like a Fist.
For the 6 CSMs, give one the Plasmagun. Keep the other Meltaguns until you get some more CSMs or some Plague Marines. You could trade one for a Plasmagun.
Use the last Possessed exactly as the Lord's build. This is your Winger Chaos SM Sorcerer.
With the Rhino, try and make it so you can field it with or without the Havoc Launcher (this gives you choices when you make your list).
Get another Rhino as soon as you can, preferably two more actually.
Do not get rid of any spare bits you have left. Keep all legs, heads, arms, weapons, vehicle bits etc. They may come in very useful as you get more models.
Hope all this helps a bit.