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After having sold my thousand sons army long ago, I have started to muse on the idea of pre-heresy thousand sons. The period I am talking about is after the discovery of thier primarch Magnus, but before the council at nikaea where the emperor banned the use of psykers (beyond astropaths and navigators) within the astartes.
As far as rules, I think I would have to play them as csm thousand sons. The number of psykers in the army seems to demand this. As for slow and purposeful, while it doesn't make perfect sense it does somewhat mesh with the preheresy tsons non melee tendencies.
The models and army composition are really what I would like input on. I have decided to go with forgeworld mk. II armor. I don't want to make them super egyptian themed, but i figure the occasional sickle steez wont hurt. I am initially aiming for 1500 points, but I guess if I pull the trigger on this it will surely grow to 2000 and undoubtedly contain a preheresy land raider.
My old army was a mechanized list. I'm not sure whether I want to replicate that list or not. Anyways, I would love your thoughts on army composition as well as general modeling ideas or bitz you may think are relevant, or just general thoughts. Thanks
I have seen a preheresy 10k sons army been modeled with scribor egyptian parts thrown in with forgeworld.A good codex to get the army wide psyker feel is the GK codex IMHO.
Praise be to the Emperor!!
pilot00 thanks for the input. I was not familiar with the grey knights codex, but now that I have glanced through it I can definitely see a lot of potential for representing thousand sons. I plan on representing the 5 cults (here) throughout the army and the grey knights rules/wargear seem perfect for it.
Thanks a lot
Last edited by P-Tail; May 25th, 2012 at 08:27. Reason: +++ hyperlink activation complete +++
There is an awesome conversion project on the bolter and chainsword,but for the love of me i cant find it now.
The guy even uses one converted sphinx from tomb kings as a dread knight.
Praise be to the Emperor!!
Remember that most of the 1k sons did not have major psychic powers(they got turned into rubrics after all)...
I would most likely use the regular SM codex and model the miniatures after the XVth legion, like instead of a melta gun I would have a guy with a fire spell and paint it like a really really hot fire...and so on...
Honour guard apothecary can be a guy from one of the cults(the healing one, don't remember which one it was just now, cba to look for it) that accompanies his captain to battle and keeps him safe...and what do you mean "Iron Halo"? The captain obviously has put a powerful kinetic force field up around himself...
To play TS with GK rules is just because you want to play with a powerful codex...general issue stormbolters and force weapons don't really fit TS...
win some, lose some
I was refering to a pre heresy army,not rubrics.
Praise be to the Emperor!!
In what I have read the majority of the legion did have psychic abilities, and in fact every member was assigned to a cult. I'm not sure where you got the idea that I was just after a powerful codex, I genuinely see this as the most fluffy choice. Here's my thoughts so far:Corvidae - precognition providing strategic insight, as well as immediate premonition. Rules-wise Corvidae members count as having force halberds, raising their initiative as they anticipate their immediate surroundings. Although I have yet to read through all the special characters, some of them that modify reserves and give stratagems would be perfect for representing a Corvidae HQ. Model-wise: undetermined, with the raven head shoulder pad.Pyrae - fire magic, offensive and defensive, and also technopathy Rules-wise Pyrae members will represent psycannons, maybe other special weapons if i take them (obviously the incinerator, but so far I doubt I will take one). They also represent the warp quake power by interfering with teleport homers etc . Model-wise: wielding flames, with the flaming phoenix should pad.Pavoni - bio-manipulation like making blood boil, lightning from the hands, healing, anything with changing body chemistry on themselves and others. Rules-wise this can be a few things, but I think it will best represent hammerhand, as well as any specialist grenades, but can easily be other offensive things as well. Model-wise: its hard to say. Ahriman apparently noted on their arrogance, and they would often sculpt their own features into more heroic forms. Maybe helmets off with overly heroic poses? Some reference to hammerhand? Colorful feather shoulder pad.Athanaean - telepathy, reading enemy minds and conveying info to brothers. Rules-wise this is represented by storm bolters. As this clan member gleans knowledge of enemy movements and intentions, he directs his brothers to use their bolters with uncanny efficiency. Model-wise: the army will have bolters. I can't seem to find reference to this clans symbol.....Raptora - telekinesis and kine shield generation. Rules-wise it can be represented by stormshields, warding staves, the shrouding power, and even sanctuary as the cultist tries to psychically push back at advancing enemies. Presumably all vehicles are piloted by Raptora members who generate kine shields around their vehicles, represented by the fortitude power. Model-wise: maybe the occasional air grabbing or pushing gesture. I have an idea in my mind of an open hand with a clear forcefield growing from it, not sure if it can be modeled though. And again, I cannot find any trace of this cult's symbol.I also just had an interesting idea to use razorbacks. Since they are post heresy I can't use them as is, but It would make sense for both a raptora and a pyrae to pilot a rhino, the pyrae representing repair (I realize rhinos repair themselves but fluffwise seems synergetic). Rules-wise it is a razorback. Model-wise it is pyrae member casting from the hatch. Not sure if I even want razorbacks in my army, but an interesting thought either way.As far as cultist distribution, fluff wise it was pretty mixed up, although some fellowships had higher or lower concentrations of different cults. Since Raptora seems to be the most difficult to represent, my army will simply have a low amount of them, many of them manning the vehicles as priority. Anyways I still have to read through and digest the grey knights book, but i think this can be a very fluffy army. I would love some suggestions on modeling, or if anyone knows the symbols for anthanaean or raptora.
Last edited by P-Tail; May 25th, 2012 at 20:46. Reason: +++grammar for the grammar god+++
The symbol of the Athanaeans was that of an eye.
The symbol of the Raptora was a blue circle pattern.
Thanks spittle. I was just searching some more and found a guy saying that "rebirth" in "age of darkness" mentions athanaean as an owl architype. Also I think I traced down the raptora "blue circle pattern" to a deviant art fan drawing?? So I'm not too sure about the blue circle. Do you have a source?
Last edited by P-Tail; May 25th, 2012 at 20:38.
Yet the majority of the legion got turned into rubrics because they had little or no psychic powers...In what I have read the majority of the legion did have psychic abilities
...besides, weren't they holding back usually because the other legions didn't like their sorcerous ways? I think I remember getting that notion from the book...
win some, lose some