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Ok i collect tau but my brother collects iron warriors and he needs help for a tournament
he has a thousand points for the battle which contains 5 obliterators
1 land raider
2 packs of men with lasconnons
and a leader with 6T 5WS 5BS
they have 3 packs of full necron
1 scarab maker
1 necron lord :wacko:
anybody that fields a landraider in a 1000pts battle along 1 predator and 5 obliterators is obvious not knowing what he's doing.
1/4 of your army in included in the landraider, the obliterators and predator will also take another 500pts away from him.
he has about 250 pts to spend on 1 HQ and 2 Troops, which is simply another meaning for your screwed.
He's gonna need a serious revamp of the army if he even want to stand a chance.
I told my brother and he said what would you do instead of the predator please
Keep the Predator and swap ther Landraider for a basilisk, this will save you 150 pts, also drop the obliterators to just 3 of them, 5 is just to many points invested in them.I told my brother and he said what would you do instead of the predator please
Try to get the sqauds he has bigger, about 7 or 8 man per unit.
With the spare points he should also make his warsmith into a cc monster
Vs. Necrons? A basilisk is almost a must. It will stop them getting their WBB rolls unless they're near a lord with a ressurection orb. You also need to take the Land Raider out, and max out lascannons on the predator. Maybe even give it mutated hull, just to make it slightly stronger against those heavy weapons, but against a large number of gauss flayers, it's pointless, so it's only good against high-strength weapons just to dupe the enemy. Drop the obliterator cult down to three models, and with the points you have left over, make a dedicated close combat squad with nine or ten men and a decked out AC, in a rhino, and have a decked out lord or daemon prince combat with them. If they can both attack a section of enemy lines at the same time, they should annihilate the army pretty methodically, as necrons aren't much cop in combat. Just be careful of the "scarab maker" which is actually a tomb spider-it's a monstrous creature and will rip you to pieces, and the necron lord, as he can be painful and eat up his points value in basic troops. I'd suggest charging him with a suped-up daemon prince, or preferably shooting him.
From my knowledge of necrons, you have to cause...28 wounds to make him phase out? Charge those two squads of warriors with the DP/lord/lieutenant. You'll have the wounds in no time at all.
Good luck, and enjoy!
The only difference between tattooed people and non-tattooed people is that tattooed people are awesome and can kick your ass.
"War does not determine who is right - only who is left."
Against necrons CC is a very viable option, just remember they're just as tough as marines just a bit slower and they do get back up. A tomb spyder can eat it's weight in marines and will put a massive crimp in your plans if he uses it correctly.
I would suggest using a bassie, since str9 ap3 is perfect for wiping out close bunched squads, just don't expect it to last more than 1 or 2 turns.
In your cc squads give your AC's powerfists. I know that sounds somewhat stupid but when a necron player can drop less than 100 points of scarabs into your dedicated CC squad and keep it occupied for the next 4 turns you're gonna want something that can instant kill them.
In your dev/shooty squads I would suggest melta instead of lascannons. You're gonna want to remain mobile because a necron player who knows what they're doing can practically move his entire army from one side of the board to the other in a single turn if done correctly. The only advantage a lascannon has vs a melta is that it has a 16.7% greater chance of glancing a monolith and since a melta is ap1 it's a penetrating hit anyway. I would not suggest plasma because getting hot is not cool and neither is the fact that you can't glance the monolith with it and you can't keep even a basic warrior down with it.
Just don't expect any of your tanks to survive more than 2 or 3 turns once your necron opponent has decided to kill them. mutated hull is not worth the points as a basic warrior can glance it anyway. D. Possession and extra armor are worth it as they allow you to basically ignore half the glancing table (which you'll know by heart after playing a necron player (From a single 20 man warrior squad there can be as many 4-6 glancing hits on your landraider/bassie/armored unit))
keep in mind necrons dont have much that can shoot more than 24 inches. aim for the destroyers and scarabs first. once those are gone your tanks will be a tiny bit safer. watch out for the veil of darkness. try to take up as much open ground as possible, making deep strike risky. after the destroyers are gone just keep on plugging away at his warriors and things will be fine. be sure to keep the tomb spyder and necron lord far away though. if they get to close for comfort make sure you kill them.