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Hi all, i'm working out the points cost for my very first army, love the idea of charging and laying waste to all that oppose so have gone with a world eaters army. I need to clarify a few things on points and whats allowed. With my HQ and retinue i have decided to kit them out as much as possible making them as effective as possible despite the high points costs per model. Now independant characters and aspiring champions are allowed a fairly generous amount of war gear. My HQ will have demonic stature so can wield basically anything i choose. It will have demonic speed and my aspiring champs will all have steeds so as to make full use of their abilities in close combat and close with the enemy quickly. If the aspiring champs also have demonic armour can they all wield the axe of Khorne as it has the * beside it in the codex or power weapons?
Okay your aspiring champs have no need for a stead since they are with a unit they have to move at the speed of the slowest model. They can wield the axe of Khorne although i would personally give them power weapons.
Your HQ with deamonic stature counts as a m/c as such he can be shot at by anybody on the table. Also he can no longer join units.
Get yourself some rhinos to transport your beserkers and to try and get them into combat as quick as possible also don't tool your aspiring champions up to much as the points could be better spent on more beserkers.
Blood for the Blood God
Ok, i might kill the idea of a m/c if he cant join a unit. If he too were on a steed then with his retinue they could all charge together correct? I will experiment with the points cost to see what i can afford with different combo's and decide what i think would best suit me. I love bezerkers, was the reason i chose a khorne army as i thought troops as default were kind of useless with no specific role or abilities. Another question, if every unit has the mark of khorne then they have the blood frenzy rule. Do they automatically have the extra attack as default then for their stats or do you only get it if they charge on a roll of 1 or 2?
Good point with the Rhino's as transports. For the HQ and retinue you have the option of a land raider also. If you take the land raider does it count as a heavy support choice? If so this would mean you could not use one as a transport if a heavy support option was not available in the game scenario correct?
Ok, lets make this as clear as mud for me . A normal troops choice has only 1 attack so if they have the mark of khorne they get an extra attack to their profile. If they then assault they then get an extra attack for assaulting and 1 more again if they have 2 close combat weapons making 4 in total. Is this correct? So in this way they would have 2 attacks if they were shooting normally(provided they do not have to assault or are gripped by blood frenzy) and 4 if they were assaulting with 2 close combat weapons. This would make it crystal clear for me
Another question, the talisman of burning blood. All models are required to have the mark of khorne in a unit. Does only one model need to have the talisman to roll 2 dice for the entire squad or do they all need to have the talisman? If only one is required to have the talisman do you have to nominate a model for say a troops choice? (bezerkers) or will the talisman remain until they are all wiped out?
you give the talisman to the asp. champ. if he dies your squad looses the ability to roll 2 dice for blood frenzy.
remember rhino's and landraiders are unreliable at best because berzerkers cannot stand being inside them. on any blood frenzy they pile out to take there blood frenzy run. if anything use rhino's for mobile cover. empty.
good weapons for an asp. champ pretty much go like this:
lightning claws, extra effective because khornes mark adds an attack. more consistant hitting than a regular powerweapon.
axe of khorne, power weapon with even more potential than the lightning claws depending on your luck with 6's
power weapon, good and cheap, i'd stick with the axe of khorne or lc
power fist, this helps out with vehicles and mc/tmc's but the lowered initiative really sucks, especially when you pay for furious charge.
also, daemon armor isn't termie armor. that means you can use anything without the * too.
terminator armor is * only
Take my words with a grain of salt, i am not the tactical genius i think i am!
Thanks, that clarifies a few things for me. I wont bother with transports then if my guys are only going to abandon them so they can go crazy. I was thinking of having my retinue with flight or speed to help propel them toward the enemy, problem with that is they are open to attack from lascannons etc and could be wiped out before they can do any harm, although with flight that would act the same as raptors correct? i could choose to pull them back after an attack?
So that means if i want to use the 'feel no pain' trait they have to be wearing termi armour, that sux.
Hang on, thats not right is it? any of my troops could use it, correct?