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I'm pretty sick of posts asking 'which one of these is the best', so I'm going to make it a little more holisitic than that. I'm doing an EC army, heavy on the sonic weaponry and with a small group of infiltrators/daemon summoners, pretty typical really. I was considering getting a second HQ for when I reach those high points. For the purposes of modelling, fluff and/or rules, should I take..
A keeper of secrets.. Initially, it struck me as the hardest Greater Daemon to use, without the flying of the bloodthirster/lord of change, and without the extra wounds of the great unclean one. But I was considering giving it 'Allure of Slannesh' and using the AC of the infiltrating unit as the daemonhost, helping to negate its footslogging nature (alternate suggestions here would be welcome.) For modelling, I really like the classic model (the new one is a bit wierd and spindly) so I'd probably use a heavily converted version of that.
A plain, regular chaos sorcerer. Still undecided on powers and equipment, so any help there would be appreciated. I really liked the Chaos Sorcerer Lord here. Though I'd probably give him an EC specific head and maybe some mutated bits, depending on his final stats.
So, yeah, advice would be cool, if anyone's got any.
The Keeper of Secrets is alot like all the other Slannesh army list, it doesn't appear to be that great, but get it on the table top and I think you'll be suprised. I know I was when I saw his "goat guy" take out an entire army almost by himself (albeit it was IG so there's not much to stop a CC monster but it was still scary). Without revealing too much about his rules, remember he ALWAYS GOES FIRST. Think about that.
Karnov let all of us fulfil our repressed dreams of being a fat Russian man running around in the great outdoors and getting shot at by weird stone heads and crap. You didn't have a repressed fantasy about doing such marvelous things? Well, I don't believe you . . . [djpretzel]
The Keeper of Secrets is a great edition to any army force. He is just as powerful as the other greater daemons. He's like a mini-bloodthirster with his stats, though he can be potentially more damaging if you give him Winds of Chaos.
Alternatively, the Sorcerer could give you more points to make an army with a lot of psychic powers. With the points you'd save without a KoS, you could give your ACs minor powers of Slaanesh. The minor powers for Slaanesh are, in my opinion, by far and away the best of all the tables. But the problem is that's a bit more random.
So, you can have a more centralised unit-killing force that will probably kill one squad guaranteed at least. The downside is that it could go down to concentrated fire, particularly if it gets stuck out in the open on a roll of 6 on the second turn. Or you could take a squad that will make your individual units a bit more powerful with some great powers, but the downside is it's a bit more random. I'd do some playtesting to figure our which one you really need. I would personally go with the Sorcerer, because I love heaps of psychic powers.