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Chaos Lord 60pts
- Khorne 10pts
- Daemonic Stature 15pts
- Dread Axe 25pts
- Daemonic Armour 20pts
- Talisman of burning blood 5pts
- Feel no Pain 10pts
Berzerker Bikers 130pts
- Meltagun & Plasma Gun 20pts
- Frag Gernades 3pts
- Furious Charge 9pts
- Power Fist 15pts
- Khornate Chainaxes 2pts
Khorne Berzerkers (11) 234pts
- 10 Khornate Chainaxes 10pts
- 1 Plasma Pistols 10pts
- Furious Charge 33pts
Assult Squad ( 125pts
- Plasma Gun 10pts
- Flamer 6pts
- Frag Gernades 8pts
- Infiltrate 24pts
- Power Weapon 10pts
(thier just normal space marines I just use them to assult.)
Chaos Havocs (5) 83pts
- Lascannon 35pts
- Autocannon 20pts
- Missle Launcher 20pts
- Heavy Bolter 15pts
- Tank Hunters 15pts
- Lascannons 50pts
- Mutated Hull 30pts
ARMY TOTAL: 1493
(all squads have thier mark and champ paid for in thier initial squad cost)
Khorne can't have any havocs or bikers... i'm 99.99% sure of the havocs but i'm only about 50% sure for the bikes.
Other than that i think it looks good but you may want to have bornin review it... but if bornin sees it it will be moved to the army lists forum.
It's not Raymond Luxury Yacht, It's pronounced throat wobbler mangrove.
<img src='http://arago4.tn.utwente.nl/stonedead/tv-series/pictures/fc-22/thumbnails/raymond-luxury-yacht.jpg' border='0' alt='user posted image' />
My elvish name is Maeglin Meneldur.
Bikers can have the mark of khorne. The havocs on the other hand can't. Hence they have no mark of khorne in my army. This isn't a world eaters army just one based around mainly khorne models. So they are not restricted to use only models that bear the mark of khorne.
Personnly I would only use the havoc squad with a single weapon type. And I would probbly go with Missle Launchers as I am a very strong supporter of em, maybe give them tank hunters. Or if you want more anti infantry power to soften up squads before you assault them, auto cannons or heavy bolters would also be good.
Ummmm..... they do have tank hunters. The reason I didn't go with all one weapon is that I wanted them to be versatile and at the same time inexpensive.
The problem with that verstitly though is when your firing at say a tank, there only being half as effective as they had a single weapon. Say your firing that squad at a land raider. The auto cannon and heavy bolter are just waisting there shots, and what if your firing at howling banshees, this time the lascannon and missle launcher are waisting there shots, over all its better to specilise squads then try to make them flexable like you did, and if want versitle then all the more reason to go with missle launchers, since they have two difrent shots.Also I just noted that the prices are a bit off for the weaponry. Might want to check your math there. (Havocs have to pay more for their weaponry)
good call slayer, I must have been looking at the Chaos Space Marines section when I did that. As for the missle launchers I guess you have a good point there. But since my ultimate goal is to go completely khorne. That squad will be phased out soon anyway, as soon as I can buy some more models. So i don't think I'm going to waste the cash on models that I will be phasing out soon.
also, being picky here... i dont actually own the CSM codex, but going off other SM and daemonhunter's codex... does it say the Chaos Lord; Weapons: bolter and power weapon.. or anything like that? or does it say that 'he is able to purchase any weapons from the armoury.. cos that means they dont come with anything
so ur lord has a flamer... thats it :/ unless daemonic stature makes them some sort of monstorous creature, ignoring armour saves... or something
still nice to give two CCW's (or like pistol+CCW) for the extra attack
He's in terminator armour so he's not going to get an extra attack. Also the flamer is a combi-flamer...... not just a normal flamer.... I know I wrote flamer... But I know what I mean. His main purpose is to get into close combat. he'll run up shoot off his flamer into the squad then charge them. It's worked pretty good for me so far. Especially since alot of people out here in anchorage use IG. Also in close combat he does ignore armour saves cause of his daemonic stature.. He also penetrates with a 2d6 plus strength.
Gah I wonder why I didn't notice this earlyer... I must be off, your lord is illiegal, as lords in termie aromour can NOT take stature (didn't even notice he had it before heh...) I really wouldn't recomnd taking that lord as stature baiscly paints a big sign on him that says SHOOT ME. And due to the nature of stature the enemy can. My suggestion? Well with the points you dropped from the Termie aroumer and if you drop the combi flamer youll just need to drop 5 some points else where in order to take the berserker glaive. A very nice weapon that gives your lord a 4++ which should increase his surviablity. Other choices include dropping stature, keeping the termie aromour and buying him a power weapon. Or Dropping Stature and finding 10 more points to get some other daemon weapon such as dark blade. Personnly I would also try to give him flight if you rely on him to get into cc that way he can get their with reliable speed.
If your going for a cheap lord thats decent in CC I would probbly just go for a lord with Mark of Khorne a bolt pistol, a power weapon, and daemonic strength if you feel like putting out a few more points, this results in a nice amount of attacks that ignore saves and wound most things on 3+s if you got strength. All for about 100 ish points.
Also a few other things I just noticed, your squads sizes are 12 and if you want the magic number your going to have to use multiples of 7, and this nets you a free ac, Note that this only applies when you actually do a world eaters army. Also as I give your stuff a closer look I notice your math is off quite a bit, you might want to double check your point costs (i.e. your defiler)