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Well, I'm almost reaching the stage where it's time to start considering a new army, so I've been looking over a whole range of possibilities.
Flicking through white dwarf, I encountered an article on the Red Corsairs (and other renegade chapters.) A rogue chapter is something I was planning on doing before I decided to do Emperor's Children, so it kind of appeals to me. I don't know if I'll actually do it. The thought of painting even more space marines isn't too appealing right now. But I might think about drawing up a list just in case.
So, I need some opinions. Bearing in mind that the Red Corsairs are virtually all dead, and usually accompanied by unaltered human pirates, which list do you think would suit this best?
A. Alpha legion, with their cultists. These guys have a real 'boarding party' feel, with their furious charging and close combat weapons. However, they're more limited in scope and function, and more difficult to convert.
B. Lost and the Damned. Traitors and mutants seem very like they'd make very acceptable pirates, and they have a lot more useful options than the rather generic alpha legion dudes. However, the fact that you can only start including chaos marines once you've assembled a huge bunch of squeeling humans might make it slightly too human heavy. The focus is supposed to be on the corsairs themselves, after all.
Well, LatD probably isn't great becaues you won't be getting more than a few squads of marines. 2 troops, 1 elite and 1 FA as well as the ACs is probably not what you're after. I'd go with Alpha Legion more than the other. Cultists really aren't as bad as you think. They die like buggery, but you just need to know where to throw them to distract fire and keep elite squads tied up.
What you could consider is Night Lords rules. Their rules certainly tie in with the piracy theme of the Red Corsairs. To add in humans you could sub in Jungle Fighter (or something) models for furies. You could say that it is the CSMs calling down human reinforcements in crude drop-pods. And these zippy little humans (without being weighed down by armour, but zippy enough to jump a lascannon shot) come down and wreak havoc on the field. Or it that too much of a stretch?
A belated brainwave is that you could use rules for Kroot mercenaries with human models as your pirates. A couple of Kroot carnivores or some Kroot Vultures would be pretty spiffy additions to your army. And then you could use rules for any army except the marked armies.
For my own red corsairs I went with the alpha legion rules, since it's likely to be infantry heavy the reduced price for infiltrate is damn good.
If i remember right Corsairs give you the flexibility to use either Chaos or Space Marines Codexs? If so I think the Night Lords idea from above is a nice one. That way you can have a fast moving "pirate" type force, do remember though if you use models to represent furies then they are subject to instability. Could use it as they get afraid and run away I guess.
If you opted to use the space marine force, just stick with lots of troops, and use scouts to represent normal humans, or mix in the kroot (or suitable models using their rules) The game now gives you better flexibility.
For a list through I guess lots of troop choices would be better over heavy support or elites... So may Word Bearers with no daemons? Dark Apostle could be your Captain I guess.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)