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My friend want's to start collecting emp's children but doesn't know what special things they have that makes them have character.
all i know is that they have a str 5 character, and they have noise marines.
would any of you seasoned Emperor's Children players please help me to help him.
Noise marines rock because they are so versatile. Their weapons are assault, but if you stand still the sonic blaster becomes heavy 3 and blastmaster goes from str 5 to str 8. Also in hth all opponents get -1 to Initiative so this is great aginast marines and other I4 models. Also, combat drugs are pretty useful for making a mean champion. Also, Daemonettes are pretty good daemons and I would definatley recommend getting some. If I had my codex here I would point out some more positives and maybe negatives....
Kill Maim Burn
Emperor's Childrens army are unique because they can out-shoot any troops choice in the game, and they strike before every troops choice, bar Eldar. Their greatest gift is their ability to play to their enemies disadvantage, and they can swap midgame. If CC is more of a threat they can shoot, and then if shooting becomes more of a threat they can run into combat.
Another great benefit, often overlooked, is Slaanesh Psykers. The Slaanesh Minor Psychic power table is full of great stuff. I am planning on having a tertiary list with m ACs being Sorcerers.
Problems I have found are their lack of maneuverability, but it's no worse than most CSM armies, and can be fixed with Infiltration or Rhinos. Their biggest weakness, in my opinion, is their cost. Each Noise Marine with a Sonic Blaster costs more than any Chaos Marine. A Marine with a Sonic Blaster, a Mark and a Veteran Skill is 27 points. Even without a Veteran skill they're 24 points, the same as a Tzeench marine, but with fewer wounds. This means that every loss will be badly felt.
And due to the size restraints, their units are not as efficient as they could be, particularly in CC. Units of 6 are not going to do a great deal in CC, and not having 8 in a squad is sorely felt.
And finally, their greater daemon can be a bit irritating. If it comes out too far from enemy lines it can be shot to pieces. But provided it gets in it's pretty much as effective as a bloodthirster for 50 less points.
But besides that they're a great army. I find them to be one of the most fun armies I have ever played. More than any other legion they can change their army around to suit a situation. That, and they are by far and away the most visually stunning army you'll see at your local shop. Mine are all bright, flurescent colours. I love them so much.
Beasts of Chaos (4000)
Chaos Marines (3000)
Sorry Tones, but ACs can't be sorcerers unless they belong to the Thousand Sons legion, and then they aren't Emperor's Children. I do agree with you though, the Slaanesh minor table is awesome and often overlooked.
The main character of the Emperors Children is their sonic weaponry. They are addicted to all kinds of pleasureful sensation, and the majority find it through sound. Their sonic weapons are brilliant game-wise as well. Sonic Blasters are, to quote an unknown source, "Storm Bolters on steroids", and have a squad equiped with these can stop most units in the game in a few turns. Noise Marine havocs are even more incredible, as with 4 blastmasters you get huge amounts of reasonable strength or fewer but stronger (and explosive) shots.
The Emperor's Children also excell in combat. They have their own unique ability which lowers the speed of their opponents in combat, as well as access to many more abilities which improve their prowess such as combat drugs (not to mention the standard chaos upgrades). They also have access to the best minor daemons (point-for-point), and my second-favourite greter daemon, the keeper of secrets. It's a shame abut the new head they gave it really. The new one isnt as good and gets trumped by the great unclean one.
Overall, the emperors children are a very balanced yet diverse force, with great background and are great to game with too.
I've been looking through a number of forums to learn more about the EC and I am tempted to become an incontinent commander of such a force.
It seems to me though, that there is no easy way to equip all those marines with their sonic weaponry (ie convert or order in (expensive))
Our Time Will Come Again...
There were some great pictures over on Bolter & Chainsword a short while ago which looked quite impressive, they were converted boltguns with some thing brass wire and a small amount of plasticard. They looked very impressive and must've cost pretty much nothing to do.
[Dunno if I'm allowed to say bolter&chainsword; I didn't link to it so it should be ok, shouldn't it?]
They're pink by default.
Getting beat down by a flourescent pink army is pretty frustrating.....
There's nothing I'd rather take vs SM than EC....
Why? Combat drugs + WarpScream neutralize Librarians striking first....Thusly your DP with Stat/ dread Axe can focus solely on him before he gets a chance to strike you dead.
Lord + Stat + Str is pretty good str wise...throw in furious assault + Combat drugs...Pretty nice. Rolling for combat drugs + 1 Str/+1 Init would probably my course of action as it allows me (with the rest of the stuff here) to make very short work of SM commanders....More work to be done if they have Adamantine mantles ofcourse.. You now pack the punch of a krak missile and they get no save. Fun times ^^.
Depending on your luck, the drugs are pretty fun.
Hey i've been searching for something like this, poked around on the B&C site for a while but couldn't find the thread, could you PM me a link?Originally Posted by monsieurcartier
I've not played many games with my EC army yet, but don't assume they're totally based on sonic weaponry. In fact, they're pretty balanced as cult armies go. In every game I've played, the sonic weaponry fire has been a useful luxury, but tends to be over-targetted by opponents, and has never actually been as effective as the close combat elements. This was something of a surprise to me, since I'd been planning a shooty army, but it was a pleasant surprise nonetheless.
The keeper of secrets is remarkably strong.. Daemonettes are nasty little beasts against the right target, and even basic EC marines with a close combat configuration can do wonders against many opponents. Warp scream looks uninspiring on paper compared to +1 toughness or blood frenzy, but it's remarkably useful.
The other massive strength of EC is the warp amp. It's horrible, really, really horrible. Combine it with the pinning effect of the blastmaster, and abilities like daemonic visage, and it becomes a surefire way to disable or impede expensive enemy units from doing anything useful to affect the battle.
You exactly put my finger on what I have been thinking for a while. It is true that Noise Marines just aren't as powerful in shooting as they should be. I think the real reason is merely that a Noise Marine with a Sonic Blaster costs 24 Points, whereas a Marine with a Bolter costs 14. Over the course of the game, this really makes a huge difference in how much firepower you can lay down. Though you have more shots, you have almost half as many troops. And as soon as you take casualties you really feel it.
Slaanesh really are more powerful in CC imo. Daemonettes and Keepers just rock in CC, and Warp Scream is just so incredibly useful, particularly with a power weapon in a squad. Striking first is so important in 40k.
Beasts of Chaos (4000)
Chaos Marines (3000)