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Hey everyone. As a new WH40K player, you bet I have a lot of questions. The latest one focuses on the gift "Daemonic Chains." Are they worth it? Is twenty points too much for a little 'insurance'? What has your experience been?
I thank you in advance for any thoughts or suggestions regarding this.
Last edited by Hyperion703; April 30th, 2005 at 01:03.
They are worth it if you want to have an extra chance to make your Daemon Prince arrive on turn 2... if you're not in that hurry to unleash your 200 pts beast upon your ennemies or if your dice are blessed by the dark powers than you can allocate those points elsewhere.
I know I would take them if I had a Greater Daemon to summon.
I don't think a daemon prince is summoned in the same way.. so he's not compatable with daemonic chains.
I use a greater daemon as a general, and, so far, I haven't used daemonic chains. However, in the last two games, my keeper of secrets has always come out too early (how many 6s can you roll when you don't want to!) so I may consider using them in future.
Their points cost is balanced to their potential effect.. The question is, do you think you can make them count to the extent that those points are justified?
I quite like they. They really do make up their points very quickly. I'll go through in my armies:
Khorne: I really want my Bloodthirster out as soon as possible. It has to smack into combat at the same time as the Berserkers. In this respect it's great having a 75% chance of it coming out on Turn 2.
Slaanesh: It's important that it doesn't come out until I'm close enough. Though a Keeper is tough, enough bolter fire will knock off some wounds. It's nice to know that I only have a 1/36 chance of stopping it coming out if I don't want, and then a 3/4 chance of it coming out when I do.
Tzeench: If anything it's more important for Tzeench than any other Chaos army. A Lord of Change is not the monster in combat the other Greater Daemons are. With only 3 attacks it'll probably only kill 2 things a turn (not including psychic powers), which isn't great. You really need to wait until a good threat has been identified, and one which bolter fire has been unable to take down. And then, the unit has to be softened up a bit by bolter fire to ensure that the Lord doesn't just get overwhelmed.
So I think it's a really good investment in any army list with a greater Daemon. It particularly is if you've found you're having problems with summoning that this could fix.
Beasts of Chaos (4000)
Chaos Marines (3000)