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since I'm starting my all infiltrating Alpha Legion (Chaos), I wanted to see what everyone has to say about infiltrating and the special tactics that work. I was also wondering if there are any good tactics to prepare for scenarios that do not allow infiltrating.
So what I know so far:
1. Against good CC armies (Khorne, Nids, Orks), use infiltrate to set up as FAR away from the army as possible, and put some cultists in front to serve as speed bumps. And shoot the heck out of them or pick off the weaker ones (if you're geared towards CC with Bolt Pistols).
2. Against shooty armies (Tau, Necrons, IG), use the 12"/18" infiltrate rule to your advantage and get as close as you can! Preferably at least from 2 fronts (depending on game size and number of units one has) so they have to split their fire.
3. Use Infiltrate more as a tool to allow you to set up after knowing how the opponent is setting up, than to always try to get closer.
4. If you have raptors, infiltrate can help them bust a tank or get into CC within 1st turn if you place them well and give them the right weapons.
Any other good tactics?
The major question I have is, for scenarios without infiltrate, if my army is all infiltrating, then what are good tactics to salvage the situation? I mean, if it's against a CC army, then that's not too bad, as I'll be sitting in my deployment zone anyways. If it's a shooty army like IG, I would be at the closest 24" away, so that's about 2-3 rounds of being shot up, and more rounds if the army sets up near their table edge. Any idea on what I could do then?
A sample composition of my army is as follows:
- Chaos Lord/Lieut around 150 pts, geared for CC
- 1-2 8-10man CSM squads, either BP/CCW/Flamer-Melta or bolter/LasCannon/Plasma Gun combo
- 1-2 Daemon packs (either Daemonettes or Bloodletters)
- 2-3 Cultists (all assassins, sometimes melta bombs)
- 1-3 Obliterators (depending on point size, might deep strike)
- Maybe Possessed or Raptors, if over 1500 pts
Thanks in advance!
How about taking little squads of tank-hunting, lascannon equipped marines to infiltrate into a decent (possibly elevated) firing position to pick off tanks and termies? Works for me!
Apathy is the greatest enemy of all.
that's usually what I do, and it works pretty well. =)
The question now is, since I play Alpha Legion, to be more fluffy I'm infiltrating every unit I can... I'll definitely have some havocs and bolter marines, but just wanted to see if there are some cool tactics out there I can use with all infiltrating.
if I know for sure I can infiltrate and what army I'm playing, I can customize my army so infiltrate works to it's optimum effect. it's the tourney style unknown scenario/army that I'm trying to figure out.
The shooting version of my Slaanesh army is completely tooled up with infiltrating. I put nothing on the board at the start, and just deploy completely after him. It's really good for Slaanesh because it lets you get some much-needed cover to take the hits.
It's probably less needed, though more fluffy for Alpha Legion, as your troops will only cost 18 points. But it is an effective strategy against a lot of opponents. Against CC armies, however, I've found it better just to deploy in your normal deployment zone and not worry about infiltrating. Infiltrating doesn't really get you further away from the enemy.
Beasts of Chaos (4000)
Chaos Marines (3000)
infiltrating an entire army is really really risky. on a standard board where your opponent has just one puny squad of infiltrators, and he happens to win the roll of who sets up infiltrators first, sorry your "infiltrating army just infiltrated into its own deployment zone.
"That is the sound of inevitability"
which is probably why I should always keep one squad non-infiltrating, to limit the other enemy's options (if you have LOS in your deploy zone, you can technically shut him out of your zone on a 6 x 4 board =P)
Hey,I recommend two Deployed @24in apart. One squad only offers a 24-36in 'safe' zone.Originally Posted by Lord VisharronMarginally, and you'd still be vulnerable vs Deep Striking Units. Consider these Troops Units:if you have LOS...you can technically shut him out...on a 6 x 4
2x Inf Cultists w/ MBombs & PSword + 2x DPacks, leaving 2x Las/Plas CSM squads in DZ.
Trundle your Armour conspicuously up the middle to spare your Cultists early Pie Plate Pain.
Set up Rators for midfield Countercharge and Denial, then H&R a pricey Unit with Raptors.
IMO, the real beauty of cheap Infiltration is the fire lanes you can set up with Havocs. X- )
I guess if the army is all deepstriking, I would put most of my army in my DZ, and infiltrate some in his DZ to get some VPs =)Marginally, and you'd still be vulnerable vs Deep Striking Units.Check! I usually have 1-2 DPacks (always Dnettes, someimtes BLetters), almost always have 2 squads of CSM, either 1 CSM/1 Havoc, or some combo of that), and I ALWAYS have 2 squads of cultists.2x Inf Cultists w/ MBombs & PSword + 2x DPacks, leaving 2x Las/Plas CSM squads in DZ.
The question I have is, are cultists with MBombs that useful? On paper it sounds AWESOME... I mean, if you have 12-15 cultists, that's 12-15 attacks with 8+2d6 AP on vehicles. But here's the problem:
1. Will the cultists ever get to attack the vehicle? Vehicles can move 12" to get away, especially fast ones. I guess regular ones can't shoot if they move that far.
2. with Str 8+2d6, isn't it likely that the vehicle will explode, and thus killing *all* the cultists since they have 6+ saves and are all crowded around the vehicle? I killed 3 of my Wraiths before penetrating a sentinel... it sucked big time!After playing Necrons for a while, I'm *quite* good at spreading my troops out such that pie plates only kill 2-3 at most... =PTrundle your Armour conspicuously up the middle to spare your Cultists early Pie Plate Pain.Very very true... I love infiltrating my havocs and never having to move them again. =)IMO, the real beauty of cheap Infiltration is the fire lanes you can set up with Havocs.