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I have a punch up coming up. 1500pts CSM vs the 'nids'. I am pretty sure he is going to favour an army designed to take me out in CC. If anyone can give me any advice that would be appreciated. I don't have a predator, a rhino or a dreadnought but am relatively OK for everything else.
Cry Havoc and let slip the poodles of war
As many multi-shot and blast weapons as you can muster; heavy bolters, autocannons, missile launchers, a defiler if you have one maybe. Havocs will be a godsend, and plenty of bolter marines. Something to help if the nids get too close as well- I'd go for a lord tooled for loads of attacks (dont need to be too powerful, he just needs to hit lots) and either possessed (preferably) or chosen to back him up.
Tanks won't be amazingy helpful, they'll only serve to take down the big gribblies. Tis a shame, a predator kitted with full lascannons would have been quite useful.
Like monsieurcartier said, guns are your friends! Bulk out on autocannons, h. bolters, flamers, missle launchers, etc. A defiler would be good. Some Horrors/Flamers of tzeentch can whittle em' down quick. Get a triple flamer raptor sqd. (what I use). Run rings around the nids flaming the hell out of them. If you get stuck in combat just "hit and run" out of there. Nurglings are great against nids' to tie up those big bugs for several turns. 100pts for a 10base sqd gives you 30 wounds! Effectively taking the tyrant out of the game. Ignore the new carnies for a few turns, there slow. Concentrate on his fast units 1st. Give your troop squads 2 flamers or a flamer and h. bolter whichever you want. When the nids' are close enough flame em' and charge them! Trust me it's better to charge than be charged. But only do so if you know your going to be charged on the next turn. If your getting a defiler make the other 2 heavy choices havocs with the above mentioned weapons. Good combos would be 2 h. bolters, 2 autocannons or 2 h. bolters, 2 missle launchers. Set up as far away as you can, shoot the hell out of them while they are runnning to ya, and summon daemons/charge them when they are going to charge you. Havocs, flamers, and raptors are your salvation (as mentioned above). Also make sure to give your champs p. fists in case they get charged by something big. You can look through some of the chaos articles on this site they should help as well.
Hope I helped some. :cool:
Personally I'd stay away from flamers...but that's just my preference.
My load out would be having 4 troop selections (all marines ofcourse) with 10 members, a HB in each...Gives you 40 wounds and alot of shots. These will be your frontline. A HB costs 5 for a troop choice and 15 for a dev, so 3x as expensive...where as Ml's are only 2x
Outside of that, I play IW so I have the added advantage of (if I need them) 3 havoc squads + A bassy..
The idea is that you are putting alot of shots into them at any given time. The big creatures aren't really your primary concern, as much as making sure the little ones don't reach your lines. A nice big gob of nurglings do a lovely job of tying up those larger creatures
A strong line of marines with havocs (in cover) with a defiler would probably be the strongest defense you could go for, whittle them down and then try to claim.
I would bring Chaos Space Marine squads with Heavy bolters and flamers for the inevitable close firing situations. In addition I would let each squad have a Rhino with Havoc Launcher, and Combi-bolter/flamer. Template weapons are your friends vs. bugs. Here's a dreddie that nid players have told me they absolutely hate!
Chaos Dread, TL heavy bolter, missile launcher, havoc launcher. When it fire frenzies it will just get ugly... trust me, works nicely. Oh and the Iron warriors thing, that's a give for me. I'd drop the Havoc Squads and bring 4 heavies (2 dred's, 1 bassie, 1 defiler or predator)
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
the only one i really know that would most likely would be the obliitrators, the have so many guns, flamers, missile lauchers, you can use teh right gun for the situation at hand. Missile and heavy bolter from a far, bolters and flamers close, then charge with the power fists. take 3 if you can
I'd take a squad of plague marines or two, they'll provide you with plenty of bolterfire and with their T5 they make excellent frontline troops.
The only unit I'd use flamers in is raptors and I wouldnt use them against most nid armies, exept maybe as hivenode hunters, in which case I'd go for plasma or meltaguns.
A unit of Bloodletters might be usefull for killing the big beasties, but I'd shy away from the other types of daemons.
I don't know, daemonettes could be useful for bringing down some big synapse type creatures. The raptor + 3 flamers thing is good and havocs with missile launchers will probably be your best friend.
Psychic-Construct of the Codex necromancers design team
Books of the Imperium;
29. Thou shalt not use they bolter to kill bees.
74. Thy shalt not tip the Terminators over during battle.
I have gone for one defiler with indirect fire
1x7 havoc squad 2HB 2AC
1x7 havoc squad 1 ML 1LC 2AC
15man squad of CSM w Bolters, Mark of Chaos Undivided, Infiltrate 2 Plasma guns, 1 champion with a power fist and bolt pistol
1x5 Csm with Mark of Chaos Undivided, Infiltrate, 1xML
1xChaos Lord with Terminator armour, dark blade, BP, demonic mutation, Mark of Chaos Undivided, Furious assault
retinue 4xterminators with mark of Chaos Undivided, Furious assault.
I would have liked some possessed but I just couldn't afford them and I ran out of models to use.
I thought about flamers but if I am close enough to use a flamer then I am in Hand to Hand combat because the enemy is so fast.
I thought about the raptors with flamers, because I love raptors but I thought they would just be flying snacks for the tyrannids. Even if they hit and run to their maximum distance there is still a chance that the bugs can fleet of foot and catch them. I figure the bugs will be getting to me fast enough.
The termies are to guard my defiler because I think he is going to hate that pie plate dropped on him and will probably try to deepstrike some nasties close enough to give it the bash. Also the termies may survive long enough to enable my chaos lord to bash something.
Cry Havoc and let slip the poodles of war
Plenty of shooty troops is good. That should be quite nice, especially with 2 havoc squads. Oblitorators are a ncie addition, I haden't thought of that. There's a decent mix of weapons there too.
You need to give your Lord a different shooter; if he's wearing terminator armour he can't have a bolt pistol.
Other than that I can't see anything that will go disastrously wrong with that. The only thing that will be deepstriking you is a lictor, which doesn't get his cover save in combat so has to revert to his regular crappy 5+ save. Probably not the best use of a lord and a chosen retinue, make sure they'll be able to do something else other than wait for one or two lictors- the full complement of 3 will only set him back 240pts and not all of them will go for the defiler. Lictors are good at taking down power-armoured footsloggers and then running off again. They would be ones to watch for.