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Was trying to figure out how to make a good Alpha Legion list that's still balanced, but geared towards beating Orks. I know they have this slugga thing that makes all armor save 4+, and tons and tons of orks on open topped vehicles. In both cases, shooty or CC both won't work too well against them....
Any good suggestions? This is what I normally field, so we can work from here:
- CC Lord, about 150-170 pts
- 1 CSM CC or shooty
- 2-3 squads of cultists as meatshields and daemon summoners
- 1-2 squads of daemons (daemonettes, bloodletters)
- Predator with lascannon and heavy bolters
- Havoc squad with 2-4 missile launchers
about 1500 pts.
I was thinking lots of missile launchers, 3 obliterators, cultists as meatshields, and no daemons (or just daemonetes for his 2+ save warboss)...
BTW, i refuse to use a Defiler and Dreadnought to stay with the fluff of AL (I can explain the oblits and sometimes raptors, but can't for the defiler/dread)
The best plan is just having small seperate squads with heavy weapons in them - Ork vehicles tend to be very lightly armoured, so you should only need one heavy weapon to deal with them. Krak missiles are perfect - so simply focus on the fast trukks, etc, and blow them up, and the orks inside will be entangled and susceptible to gunfire for a turn. Unfortunately, choppas - the weapon which decreases your save, will be incredibly annoying for CSM, so just hurl cultists with "assassins" at them, as the Orks are very slow - with cultists, striking at initiative and strength 4, Orks will be butchered quite quickly, and it shouldn't be a problem if your cultists get slaughtered. With 3 attacks on the charge, assassin cultists rock! Don't just use them as meatshields - in attack, cultists are excellent against lightly armoured armies, and fight like space marines with the assassins doctrine.
Obliterators are a godsend as they can switch their fire between the swarms and the vehicles as is needed. I'd say shoot the majority to bits, kill any fast units, and then mop up the dregs with either precision bolter fire or cultists and CSM in combat.
Also, if i were you, I'd take more CSM squads - at least two more, a mix of shooty or close combat. You need the boltguns to deal with the Orks. Also, I'd take out the bloodletters and have more daemonettes - they're better at killing armies like Orks. Stick the Lord in a rhino with a few CSM to act as shielding and then drive up and attack your enemy's weakest flank - make sure to only attack weakened squads though, so they can't attack back much and can't pass their waaagh! test.
Keep the havocs in, the missile launchers are perfect, but take four to deal with things like battlewagons - then once the armour is destroyed, take out the swarms with blast templates. I'd also advise setting up as far away as possible - Orks can move and charge out of their open topped vehicles, so be careful. I'd also advise aiming to take out trukks, which are lightly armoured, first, entangling the Orks inside and slowing the army, followed by battlewagons, followed by bikes, followed by ordinary Orks. Anything like scorchas or that thing with a kustom mega-blasta that works like a plasma cannon you should be careful of, but don't worry too much - Orky ballistic skill is abysmal and their tanks aren't that good. Take them out if you have a spare squad, as they'll even fall to boltguns.
So, enjoy your game, and kill some greenskins in the name of Chaos!
The only difference between tattooed people and non-tattooed people is that tattooed people are awesome and can kick your ass.
"War does not determine who is right - only who is left."
Shoot the hell out of them with the oblits, havocs, support sqd, and the like. Target the faster units 1st. When they get close summon your daemons and charge them. Target any units that are not in combat with your shooty units, and charge with anything else thats not in combat to finish em' off. This way he has to come all the way across the board with his units only to get shot up and have you charge him instead with your daemons, lord, etc. If you can give us more info on his army we can be more specific on what to do.
As a side note what the heck do you use to represent cultists? I have been thinking for a while about it cant cant find anything.
thanks for the tips! It seems like I'm on the right track already, but I got some very good tips from you guys on how to use them!
Unfortunately, I've never played his army before, nor have I ever played orks, so I don't know what he'll bring. That's why I just wanted a general strategy and army selection to prepare myself for the best.
BTW, a question I have is, for psychic abilities, what's good? It seems that Doombolt, Gift of Chaos, Winds of Chaos, and Mass Mutation are all very good. Is this true in an actual game or just on paper? Seems like Doombolt and winds of chaos would be good against the orks.
(P.S. I use Necromunda Cawdor Gang, Mordheim Cult of the Possessed, and original cult models from GW - ugly, but cheaper - as my cultists. It costs a bunch ($5 each) to bitz order since they're all specialist games, but they look cool.)
Besides the actual cultist models that GW has, you could convert some IG, or (what I like best) you could use some necromunda gang figures. Lots of coll variet there.Originally Posted by Osaria
I am aware of no such models. are they from an earlier edtion? Or does GW Canada not carry them.Originally Posted by numberofthebeastxxx