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Hi, I've just started playing and I was wondering how many of you like Defilers and regularly use them in play. It just seems like their battle cannons will make them an immediate target, and their low armor and large size will make them fairly easy to target and kill. Vehicle upgrades can help a Defiler out, but then it costs even more. I'm curious as to what you all think, how a Defiler will typically fare for you in battle, and what upgrades/configurations you think are best for it. Oh, and what points value of game would you normally use a Defiler in? Thanks.
Last edited by eboricum; July 23rd, 2005 at 23:41.
Yes. It makes sense for the defiler to become an immediate target, but they can't hit if it's not in thier range. The battle cannon has 72" range, so I just tuck it back in the corner, and it usually survives enough turns to do some damage.
Defilers are alright. I've used them once or twice with mixed results. For maximum results, you need to keep it behind large cover, give it Indirect Fire and provide some light support for it, in case any pesky Fast Attackers get through. The problem I have with the Defiler is that it's an anti-infantry tank. It's Battle Cannon is not particularly useful against armored targets, especially given the large scatter roll of Indirect Fire. So, instead, you'll want to use it on horde or phalanx armies. Necrons especially seem to drop fast to the Battle Cannon, as do Tyranids. I'd also advise that CC armies not take a Defiler for the obvious reason that you may inadvertently hit your own units. It's an ideal candidate for a shooty army (like IW or shooty EC), but remember that it takes up a Heavy spot in your Force Organization Chart, and shooty armies need to fill as much of their Heavy spots with anti-armor support as possible.
For the points, it seems like there are cheaper options that do anti-infantry better than the Defiler. But like everything else, I'd proxy it and see how it fits with your army and playing style.
I use the defiler all the time, its a great peice but you need to understand its position. Defiler will always make the enemy come to you, and if you dont have it properly covered it will most likely die quick. Personally its great to put a few troops in cover along the way infront. This will make it easy to shot down the enemy that is desperatly tring to blow it up quick. You have to remember that the defiler is ment to kill infantry that can do u harm if they get in range, so dont waste any shots on vehicles. IF you dont have mobile units that can move up quickly to get incover to protect it, this peice will die, but other wise you will make you opponent very angry when you cut his troop squads in half in one shot. It depends on your play and on the opponent. Its great against armys with low mobility.
On the secound question. No, dont put any upgrades on it except indirect fire or mutated hull. NOt both, but it still greatly depends on your opponent.
The defiler is not only a weapon on the table but also puts alot of presure on the opponent. So try to make it last.
"Iron within, iron without."
If im going to use a defiler I will always give it mutated hull or idirect fire. I would never use it on it's own.
If I was an IW player looking for some ordinance punch, Id take a bassie instead
No competition at all, its cheaper, and has a much bigger gun (strength 10!)
Err, the Bass is Strength 9. The Vindicator is the Strength 10 one...
It's still better, even if it is only S9. People say 'woo, a defiler, big and scary AND its a monstrous creature... a ws2 monstrous creature with crap armour. If you can take a basilisk, do, becuause it's cheaper and more likely to be accurate (without the temptation to run it forwards and combat things).
Where I play a defiler with indirect fire would suck because we play 4' square boards, and even with mutated hull stick it in the open and it's just a 180 point fire magnet.
I've always had a Defiler in my Thousand Sons army, but I don't like it. It can't seem to earn it's points back reliably and only once or twice has it really made a difference to the game. Usually its dead by the end of turn 2. I'm not saying a Defiler hasn't got it's uses, but in general I prefer Predators and Dreadnoughts.
I mostly find Defilers worthwile, actualy, my defiler has never died in the first 2-3 turns.
You know why?
Becouse I move them, the extra dice for scattering isn't that horrible and mostly keeps me away from my opponent's heavy weapons.
Also, deploying it behind cover for the first turns is very usefull.. then in your turn, just move it out and fire the big gun.
repeat and defeat the opponent, works very well, atleast from my part