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i've played 3 games now w/ a khorne warband that someone graciously lent me, they were small games, and i won 2 of them, and know i'm looking for more of a challenge, i want to stick w/ my beloved Chaos Marines, but i'm thinking of a non-khorne army, something more difficult and sophisticated, any advice?
Thousand Sons are said to be one of the more chalenging Chaos Legions to master. Along with Night Lords, apparently, but I've never seen a night lords army/player. TS have a cool kind of air to them too, I love those funky egyptian headdresses.
This is all my opinion, just from what I see after about 3 years of 40K
Picks for challenge:
nightlords rely on fast attack which is usually the most challenge/most expensive options. You have no 0-1 on raptors, which from my experience are one of the best, and most expensive choices out there. In addition, you can take multiple units of furies, which can really tie up opponents. on the negative your army is small, and but hits really hard and is reliant on breaking down the enemy and demoralizing them.
again out numbered, and slow for a chaos army due to the restriction on rhinos. Deathguard rely on the bolter and the true grit ability to nose grind with opponents. Plasma weapons and meltas are your friends, every deathguard army i've seen brings a defiler to compensate for the lack of ranged weaponary.
Picks for fun: armies i've seen people really enjoy
If I could pick my army again I would pick this army. Troop choices win you the game, and wordbearers can bring lots! Think about it Chaos Marines flanked by daemons! That's just cool. In addition, the color scheme is nice, and you can also utilize other lists in place of you own and easily use the wordbearers you have painted. Daemons add lots of variety, and prevent the mudane painting of lots of marines.
Thousand sons players tend to be fun loving. Why? They are used to being outnumbered but love it because they get the bolt of change, and lots of it because EVERY aspiring champion can be upgraded to a sorceror. You like Lascannons? How about a str 8, ap 2, range 24 one in every squad and its an assault weapon! Your units are fearless, and the new rules from white dwarf allow a unit to deep strike across the board. Think about it, deep strike them then pop the daemons (not sure if its allowed, i'll ahve to re-read it) also you have the option for teh Lord of Change, ignores armor saves and oh yea cast spell without a psychic test... bolt of change.
Get old fast:
I play them, I love them, I think their fluffy, and they have lots of reading material out there on them. however, there is only so long you can sit and shoot as a chaos player. its cool bring able to roll 4 heavy slots, but think about it.... you bring 2 defilers, a basilsik, and a vindicator and not one person there wants to play you. However, that is how the fluff says you play iron warriors. Iron warrior players are fanatical about shooting, because that's about the only good thing we do. We can't take daemons but we get the 0-1 on Obliterators removed, but over use that and people hate you. Noticing a trend yet? everyone, even their chaos bretheran dislike Iron warriors players because we don't move and shoot you. Oh and I've painted 4000 points of Iron warriors in boltgun metal, shining gold, and badmoon chevrons.... it gets old
Blood for the blood god. As you've probably noticed, your good at assaulting, your fearless, you've got something called a bolt pistol... but you don't stop running to notice what it actually does. You daemons get regular armor saves, and invulnerables and yep they've got power weapons. If you take the bloodthirster everyone rolls their eyes, but the smile doesn't leave you face all afternoon. you collect skulls and you howl when you squash their ubber lord with you Bloodthirster/daemon prince. Khorne is fun, but it gets old. Paint scheme is nice though
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
As people have said, thousand sons are fun, and a fair challenge to play-As a certified Tzeentch nut of the forum and writer of the Thousand Sons tactica(And damn proud of it!), I'll preach the dusty egyptian-style marines to you.
The models are cool, the rules are fantastic, the new unit(chosen of ahriman) is fantastic and they're horribly resilient - yet you still need a measure of tactics to play and it can still all go down the tubes - one furious assault CC equipped CSM squad charges your thousand sons, and you'll be spitting out chainsword teeth for days. Probably the greatest thing is that you can claw defeat back from the brink - it has happened to me many times, that people have annihilated one squad of sons, taking two or three turns, and then thrown up their hands in despair when they realise they have another 17 wound squad to deal, along with daemons that further raise the wound count.
If you like speed, then thousand sons are not for you - the army is slow, but the gameplay can be slow too - in true Tzeentch style, it can take a fair few turns for all your plans to come together, so you can tie up all of the strands of fate and finish off the enemy. It may also take you a while to get off the ground - in both painting and modelling and fighting ability - the models take a good few hours to paint if you really want to make them look good, and the basic Chaos stuff really doesn't look good for thousand sons - they don't go for the spiky, mutated feel that normal CSM go for. Also, you probably won't win the first few games you play. It takes time to settle into the new format of gaming - the slow speed is one thing, but when you look at your army and realise you have 20 models when your opponent has 40 (damn you tyranids, orks and guard!), it takes a while to settle in that it'll take your opponent longer to kill you than you will kill them. What is fun, is the fact that this army really goes for the "wolf in sheep's clothing" feel - more a "swarm army in a marine army's clothing" - three squads of thousand sons is a mighty 44 power-armoured wounds.
So anyway, if you like a measured-pace, resilient army that ALWAYS goes down fighting and will often take a fair amount of the enemy with them - go for the sons of Magnus. You know it's the right thing to do!
The only difference between tattooed people and non-tattooed people is that tattooed people are awesome and can kick your ass.
"War does not determine who is right - only who is left."
i'm going w/ Night Lords, they got nice colors, cool markings, and i like the whole idea of the 4 fast attack options
its a damn shame their...i mean our Primarch died though
my brother, who generaly speaking dislikes chaos, keeps buying 1k sons models, i wonder why
Welcome into the fold of NL players! If it makes you feel any better, Konrad let himself be killed to prove a point. If you have any doubts about collecting a NL army, buy the novel "lord of the night" NOW! RIGHT NOW! You'll be hooked immediatley. :cool:Originally Posted by matthiastheprophet
Because of their funky headdresses, why else?
Good choice with Night Lords. They have such a great sinister feel to them which some chaos legions miss out on through being far to blatent (ie World Eaters) or horrendously garinsh (ie Emperors Children, Death Guard). And that is the whole point of Chaos, the evil sinister-ness of it all.