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Greetings Chaos Warriors
I don't have the Chaos Codex and was wondering about some fluff. This will no doubt be a simple question for you guys but are there traitor legions of chaos space marines besides the known ones that turned during the Horus Heresy?
Could I invent my own traitors, say Tzeentch CSM that are not Thousand Sons? (well, I know I can, but could I do it without people going "you can't do that, there's no such thing!")
It always annoys me that the legion devoted to Tzeentch is full of slow-moving undead egyptian mummies.
Or are there only the known ancient legions and no-one else?
You have the choice of playing "Cult-lite" (i.e. you have a leader w/ the appropriate mark, and you can now take cult marines of the appropriate type as troops, at the cost of not being able to use units devoted to the opposing god), or you can go for a full cult (i.e. you're ONLY allowed to take cult units, but at certain squad sizes, they get free champions, and they also have a slightly easier time summoning demons.
Thousand Sons are the only legion that are devoted to Tzeentch (being a set number of traitor legions) , but I'm sure there are a few rouge chapters that worhsip Tzeentch (being an unkown number of rouge chapters). Its quite possible fluff wize, and game wize. Just Remeber to give your army its own flavour, and you'll be fine!
There's also the problem that if you want to have a Tzeentch cult list, then i assume you'd want to give your basic CSM units the mark of Tzeentch - meaning they would automatically become the "undead mummies" you speak of.
The only difference between tattooed people and non-tattooed people is that tattooed people are awesome and can kick your ass.
"War does not determine who is right - only who is left."
Yes you can. Contrary to Imperial propaganda SM chapters of today can fall to chaos easier than they would have you believe. If say, a chapter with many librarians went too far after knowledge and what-not they could be corrupted by Tzeentch. Just have and apporpriate fluff story to back up your legion.
You could always use the LoTD list allied with CSM. That way you can have the units you want be devoted, and have the rest be the cult that is being warped. Still get the defiler as a heavy slot, and if you use traitors you could get a basilisk or russ. Still can get those mummies too.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
There are hundreds of chaos warbands aside from those present at the Horus Heresy. The traitro legions never split into chapters as the loyal marines did, but many chapters have rebelled. There are loads of exapmples in the chaos codex that help to provide inspiration- The Pyre, Steel Cobras, War Ghosts, or The Damned Company of Lord Caustos (all of those in the back of the codex have made their way onto my DoW game). Anyone can worship a particual chaos god as well. My Empoerors Children army isn't actually Emperor's Children- it's the chapter I came up with when I first started 40K (you should see the old models, they're horrendous). They just happen to worship Slaanesh, and use the slaanesh cult rules.
And even today, loyalist Marines may revolt individually, and go off to become lone pirates, or band together like the Red Corsairs, a pirate group consisting of renegade Space Wolves, Dark Angels, etc.
EDIT: The Red Corsairs are descended from the Astral Claws created by the Imperium to guard the Maelstrom, another warp-reality collision to the east which serves as a haven for pirates, Hrud, Ork Freebootaz, and other scum of the galaxy, not to mention the Word Bearers. The Astral Claws became tainted, and several small teams of Marines were sent to stop them and they all became the Corsairs, a group of Marine pirates that to this day preys on Imperial shipping.
Last edited by MagicJuggler; August 1st, 2005 at 19:48.
Thanks for all your info guys. I think LatD might be the way, I can have Tzeentchian mutants and sorcerors with some generic CSM's to help em out. Either that or I may use Codex SM to make a traitorous chapter with lots of Librarians...Yeah that's what I have a problem with! The other marks are based on the proclivities of the God they represent, except Tzeentch's which is based on a particular spell used by a particular sorceror who happened to worship Tzeentch. There are hundreds of spells used by Tzeentchian sorcerors, why does the Rubric of Ahriman suddenly equate to the Mark of Tzeentch?Originally Posted by Lordofchange
I mean Tzeentch is supposed to be fast of thought and movement, but the Mark of Tzeentch makes you slow and tough. WTF?
It seems as if they couldn't reconcile their fluff for Tzeentch with the fluff of the Thousand Sons so they just thoughtlessly made the MoT the same as the Rubric!
The MoT should make you faster, leaping and flying around the battlefield like a Tzeentch Sorceror. IMO The Thousand Sons should have their own rule independant of the MoT and be elites choices.
Oh well what can you do?
Put it this way..Originally Posted by robotnik
Tzeentch is an elitist god.. He doesn't want hordes of grunts, he wants people with drive, ambition, power and preferably, sorcery. The thousand sons legion, since almost all of them had at least limited psychic potential, were an exception.
There are Tzeentch sorcerors in other legions, who can be reflected through the rules.. but why would any basic soldier want to worship a god who is always going to see you as a lesser being because you lack awesome supernatural powers?
If you want a traitor chapter who worships Tzeentch, don't give them chaos marks at all, and take a lot of sorcerors of Tzeentch. Rubric marines are unique to the thousand sons legion.
Last edited by The_Giant_Mantis; August 2nd, 2005 at 22:59.