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If playing Lost and Damned, can Improved Comms let you reroll the reserves for summoning a unit?
No, the Improved Coms can influence one Reserves roll, daemons require a Summoning roll, besides, it wouldnt much sense fluffwise:
Traitor: "Deploy now, Over"
Bloodletter: "*growl* Rrrrogerrrr *growl*"
Last edited by Gorbass; August 1st, 2005 at 21:18.
Oh well, that saves points. I'm using the rules for Daemonettes to represent Pirate Ninjas.
cyber pirate ninjas? (sorry, that was a bit off topic)
Nah, good-ol Pirate Ninjas (inv sav is due to Ninja Dodge).
Funny as hell though...Originally Posted by Gorbass
*Bloodthister and fellow Bloodletters wearing comm sets charge into battle*
Unless improved comms is a vehicle upgrade you can't take them anyway- nothing else can select from the IG armoury. I though they were an infantry upgrade but I may be wrong.
Still, Gorbass is right, a summoning roll isn't a reserve roll.
Pirate ninjas....hmm...i gotta say, i'll give you the points for originality - so how are you going to represent these in modelling terms?
Everyone else here is right though, summoning is different to deepstrike and reserves, so yeh, you can't use improved comms on that. Although daemonettes appearing from the warp dragging a warp-capable satellite dish around with them, would be seriously funny.
The only difference between tattooed people and non-tattooed people is that tattooed people are awesome and can kick your ass.
"War does not determine who is right - only who is left."
In Lost and Damned, Traitor vehicles (Hellhounds, Sentinels, etc) use Imperial Guard vehicle upgrades, and Chaos vehicles (Defilers, Rhinos, Land Raiders) use Chaos upgrades.
As for the models, I'm probably going to take several Empire Militia and give them ninja masks using Greenstuff. Some have eye-patches and ninja-to, there are some with cat-claw hands, and others carrying yari&wearing peg-legs.