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I'm thinking of starting night lords, reading their fluff and rules I thought it would make sense to take 4 fast attack units including 2 units of raptors. But this works out as practically impossible if I also want to have 40% troops. They are so expensive. Is an 8 man raptor unit with 2 special weapons optimum? Sounds like a lot of points for their stat line, are they worth it? Are night lords competitive?
You can buy the regular CSM boxe and paint them NLish. No one forces you to take the Night Lord boxe. If you like the wings on the helmets then you can buy them seperate from mail order or online.
MEAT IS MURDER
i think he means expensive pointswise. i dont know cause ive never used them but im wondering the same thing are they really worth it? and why?
I guess I should learn to make my posts cleaer. I meant both . Seems expensive point wise, I easily have more fast attack than troops, and troops are 40%! And it seems like it's going to be tough getting 3 boxes of raptors as well, I'm not sure, are they worth it? I would probably spend as much on anything, at least I don't have to buy a tank.
People seem to have a strange way of not comprehending Onlainari's posts. I think it's sorta funny.
Anyways. Raptors are fun - but depends on how you use them. Raptors come in three varieties - the Tank Busting group, the Head Hunter group, and the CC group.
For Tank Bustining, you take a small, 5 man group and arm three with Melta Guns. An Asp. Champ is optional, and should be armed with Melta bombs if you choose to go that route. Vet Skills include Tank Hunters and Infiltrate. Both if you don't need a mark. The squad stays out of the fire lanes, bouncing around to find a nice juicy rear end target of a tank, and three melta guns make goo out of it. Should it somehow survive, that's what the melta bombs on the champ are for. These Raptors do little else other than hunt tanks. This isn't so great of a group against armies that field little to no tanks, such as Tyranids. Best against IG, Eldar, SM, etc.
For Head Hunting, it works about the same as Tank Busting, but using Plasma Guns. A larger group is ideal, as there's little chance of staying out of the lanes of fire, and this group gets charged often enough to make it worth the while. Vet Skill is generally limited to just infiltrate. This unit pops around, zapping high point cost unit, such as terminator squads. They also make excellent Carnifex/Hive Tyrant killers. Typically, one jumps into Rapid Fire range, zaps six plasma shots at the target. If the target lives, it'll *usually* charge the Raptors. Try to make sure the plasma gunners live, and use the "Hit and Run" rule to fall back into Rapid Fire range again. Rinse, repeat as often as you can. Best used against non-horde armies, with the exception of Tyranids. Nothing beats blasting away Carnifexs with a few well placed Plasma shots.
Close Combat group is pretty simple. A large group, dedicated to protecting the AC. The AC is tooled up with CC goodness. Pair of L. Claws, Mutation, and Strength makes for one serious beatdown. Vet skills include Infiltrate and Furious Charge. This group is the most expensive, as large groups are required for a successful CC, but can usually be fielded against any enemy and expect to make atleast most of its points back.
Wow, that was a long post.
i disagree with Caluin. rapid fire weapons have no place in a raptor squad. a decently outfitted squad will run about 300 points and its NOT worth it to rapid fire and have them sitting there twittling their clawed thumbs. using a havok squad with 4 plasma guns infiltrating is much more effective than having your 300 point, jump pack, hella cc squad assaulted.
i have a 1500 night lords army. i hold my own in every tourney and every friendly game i play.
raptors are worth the points, give them furious charge, infiltrate, 2 meltas, and a champ with lightning claws. i use 2 squads of 7 like this and they always are effective.
any questions you have, PM me,
i've been playing them for about a year now.
That's a good point. I'd rather have Havocs than Raptors doing headhunting. The only problem is he's Night Lords, and only one Heavy Support. In a Night Lords army, I'd probably have a Dread, or a dedicated Missile Launcher squad than a Plasma Havoc squad. That, and Raptors are more likely going to survive the counter charge that comes from an angry MC that you just put a few holes in.Originally Posted by Black KatalystThat's a beautiful group, BK.Originally Posted by Black Katalyst
Hey,You should have picked Word Bearers. :- POriginally Posted by onlainari
Seriously, I respect your old-school Comp sensibility.
FWIW, 6 Raptors and 3x 5 Furies = @20% of a 2kpt list.6-man squads in smaller games. 8 in larger.YMMV.They are so expensive. Is an 8 man raptor unit with 2 special weapons optimum?
Some swear by the 2x Flamer option, some the Meltas.
I suggest 2x Flamers and Melta against Eldar and Orcs. 2x Meltas and flamer to the rest.
Can you guys check out my list? You're both pretty on song, I used it and my combination of 10 men 2* flamers and 5 men 2* meltas worked pretty well. I have, however, given the unit of 10 men 3* flamers now, because it seemed like an extra flamer could have come in handy.