Biovores Vs Thousand Sons - Warhammer 40K Fantasy
 

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  1. #1
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    All is dust - Weapons of Str 4 or less can't hurt them (ranged weapons) Right?

    Ok so!!!

    Enter Biovores -

    Acid Mine - Str 3 ap 3 - No go right?

    Frag - Str 4 - No go

    Poison - Str same as toughtness (they have T4). Normally wounds on 4 5 or 6 - But since they have T4, wont this not work?

    So question is - Are TS immune to Biovores?


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  3. #2
    Senior Member logan grimmnar's Avatar
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    by you information on 1k sons, i would say that is true
    (overpowered dusty freaks&#33
    anyway, can anyone make sure this is true or not?

  4. #3
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    I didn't quite get it...? Why is it that poison mines are ineffective? According to the book they will always wound on a 4+ roll :huh:

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    No it doesnt - read carefully "Poison mines are the same strength as the targets toughness, which means they USUALLY wound on a 4, 5 or 6."

    Since TS marines are T4, they would be immune. Now what would be funny is, if the Chaos Terminators were somehow mutated to T5 - Now that would be comedy.

  6. #5
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    All is dust is no more.

    All weapons can hurt Thousand sons.

    That was old rules. The new codex chaos has no "all is dust". Just 2 wounds , "slow and purpousful" and sorceror champions.

  7. #6
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    Bah! Whyd they get rid of that?

  8. #7
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    Thought so...

  9. #8
    Senior Member Xaero's Avatar
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    They got rid of it because if someone only had like 5 heavy weapons in their army, they could only kill 5 a turn, while the 1k sons shell out asswhooping.

    Mad Props to Angel_of_Rust for the sig.

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    You know, it might just be useful to buy the new CSM codex. All these rules, and more!

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