Thounsand Sons & Sorcerers: Multiple Wounds - Warhammer 40K Fantasy
 

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  1. #1
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    Thounsand Sons & Sorcerers: Multiple Wounds

    According to the new rules, a squad with multiple wounds may not spread wounds around when suffering casualties in order to avoid taking off models. So, assuming I suffer an unsaved wound, since the squad has multiple wound models, wouldn't I have to take off the Sorcerer Aspiring Champion since he only has one wound?

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    It's only semi-official, but Andy Hoare stated on the GW forums that you don't have to remove the asp champ:
    http://uk.games-workshop.com/apps/es...40&template=uk

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    LO Zealot Monsieur Cartier's Avatar
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    The intention of that rule is so that you don't take a wound from each model, rather that you take all the wounds from one, then all from the next, even if some don't have mulitple wounds. It would be a little cheeky to take 8 wounds and still have a full strength squad of thousand sons plugging away at you with their boltguns. You seem to have the intention on that rule all wrong. If you only suffer one wound, you are well within your rights to take one from a rubric marine- you haven't spread any wounds around between loads of different models, so there's nothing wrong with doing it.
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    monsieurcartier is right the idea is to make sure that a unit doesn't sustain like 10 wounds in a 10 man squad yet lose no marines. Its just la typical games-workshop over sight
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    I agree that the rule was not intended to be used in this circumstance, but it would seem that it has to be, until something official comes along. I just solved the problem by giving the Aspiring Champion +1 toughness, so that he is no longer a member of the majority, and thusly, can't be pulled off until he is.

    The extra points per unit kina sucks though.
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    The rule isn't intended to work that way, it's only so that you can't keep several multi-wound models on a single wound. It doesn't mean that casualty allocation must be the single wound models before the multi-wound models.

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    Senior Member Playa's Avatar
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    Hey,

    Quote Originally Posted by Addoran
    The rule isn't intended to work that way
    That's sounds like a statement of faith . . .

    For me, the hardest part of 4th ed is the 'unlearning'.

    Let's see if we have consensus on a couple of points:

    1. Allocating Wounds and removing whole models:

    How are we supposed to allocate in mixed squads?

    Hit vs majority T, Wound vs maj Sv, owner allocates.

    Is this any different than allocation in TS squads? No.

    2. The difference between a CSM and a CSM Champ:

    Rubric MoT CSM have Essence, S&P and a Bolter.

    Are these somehow 'lost' when he becomes a Champ?

    I'd have to have a pretty compelling reason to think so.

    What do I need to unlearn?


    Playa

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    1)It has nothing to do with Tougness and Saves, that isn't the issue here- all the models have the same tougness and save, unless you upgrade the champ in which case he is the minority anyway. The issue is that not all of the squad are multi-wound models.

    2)Yes, S&P and essence are lost when you are upgraded to a TS champion. Because they don't have it- the ACs are the ones that still have bodies, rather than being animated suits of armour. So technically it sin't 'lost', it just wasn't there to begin with.
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    Looking in the BGB, it states that you have to 'remove whole multiple-wound models' whenever possible. It does not mention single-wound models at all so there is no requirement to take a single leftover wound on the Aspiring Champion. IMO there is no need for GW to clarify it further, the rule works perfectly fine for Thousand Sons and every other army.

    Also, all rolls are made against the majority toughness so you're wasting points by giving your AC increased toughness. To change the wound allocation you would have to give him a different armour save but that might work against him, he only has to fail one save to die.

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