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I am interested in some feedback on people's opinion of Chosen that are not part of a retinue and that do not have Terminator Armor. To me, it seems like these kind of Chosen would be little more than a more expensive troop choice. True, they have some more weapon options, can have more heavy and special weapons and can all be aspiring champions...
Any ways, what are some of the ways you guys have used chosen squads without terminator armor or without being a retinue?
The only time I really use chosen by themselves is a small squad with infiltrate and deamon icon. by keeping the squad small the extra cost for chosen isn't too bad and with a good infiltrate a first turn charge is possible. I have had mixed results with this, generaly more positive, and the chosen themselves are only a vehicle to get the deamons close.
Last edited by xrix1; September 8th, 2005 at 17:21.
I'm thinking of making a "Thousand Sons Havoc" squad, by using chosen with the mark of Tzeentch and giving four of them bolt of change and one of them a power fist, to kinda act as the aspiring champion and havocs. They are slightly better than havocs with missile launchers as they have AP 2, but obviously sacrifice range and cost much more. I've also got a chosen squad with power weapons, plasma pistols and a few power fists, and a meltagun in there just because i like them but i can't have them in normal thousand sons squads.
The only difference between tattooed people and non-tattooed people is that tattooed people are awesome and can kick your ass.
"War does not determine who is right - only who is left."
Last time I created a group of Chosen, they bore the Mark of Khorne, Bikes, Power weapons, and Mutation. They had a bunch of other things as well - Feel No Pain, Daemonic Armour, etc. They cost well over 100 points per model, but they absolutely brought Chaos whereever they went (Pun intended). In the two games I've played them, they never once killed enough to make back their VPs, but they created so much fear and chaos in the enemy ranks, it allowed my basic units to decimate the opponents troops.
1) Thousand Sons chosen.. it's a sorceror unit, and its cheaper than possesed.
2) Multiple aspiring champions and the ability to field one as a sorceror, plus extra heavy weapons. They are very customisable.
3) Fulfills the compulsory elites choice in breakthrough battles (I think that's right) at a relatively low cost.
As for what I would do.. well.. I'm a pure slannesh player, but if I wasn't.
6 man squad with one aspiring champion, Mark of Tzeentch, Doombolt on 3 of them, Bolt of Change on 2 (including the champion), and one without any power at all (cannon fodder, woot!) A power weapon and two thrall wizards for the aspiring champion, and a rhino transport for the squad.
Not too overtooled.. and they will give your opponent a nasty short range magic surprise in the first game. The second game, however, he'll just shoot the transport and you'll be screwed.
Hey, who am I kidding, it's not the best unit around. But it can be fun.
Last edited by The_Giant_Mantis; September 8th, 2005 at 22:44.
Hey,Chosen are the bastard, red headed step-Elites.Originally Posted by grimmtu
If you want Fighty, Possessed are a bargain.
If you want Shooty, Obliterators own (models aside).
Obies are 0-1 usually, so Chosen can be Shooty Plus:
Squad of 9, 3 Autocannon, Champ w/ Kai @250pt.
A good fourth (or fifth) Havoc Squad vs Horde armies.