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My friend plays Chaos marines (nurgle), and he thinks obliterators suck. I don't have any other friends who play chaos, so I've never seen them used. I do, however, have the chaos codex and from what I can tell they look awesome! In a nutshell, can someone plz tell me if you like/dislike them and why/whynot. Also, I would like someone to take a look at the "slow and purposeful" rule and tell me if obliterators can shoot hvy weps and asault in the same turn? In the rule book it says you can't shoot hvy weps and assault, but the slow and purposeful rule says the unit always counts as stationary even if it moves. I think the slow and purposeful rule only affects shooting, and not assault.
obliterators are very good, they can move and fire with heavy weapons ( which is already more than enough reason to like them ) plyus they always have the right weapon for the job.
If your friend thinks they suck then he clearly doesn't know how to properly field them.
As for beeing able to assault there is mention of this in the BGB that states that model that are allowed to move and fire with heavy weapons may also assault after firing them.
I don't know the correct page but it should be near the assault section.
oblitz rule! they are so versitle and they can fill any shooting u need for that turn.... have fodder to shoot at? use the b.bolter, a big tank u need to take care of? whip out the lascannon.Originally Posted by Godwyn_Fischig
good rule of thumb is every 500 points = 1 oblits
Originally Posted by hardcastle
Thanks! I'll show him this thread to "help" him change his mind.
Obliterators rock. They have two wounds, 2+ armour and 5+ invunerable save. I love the way the opponent cringes when you decide which weapon to shhot him with. Pity you can't have more than three if your not Iron Warriors...
"DICE FOR THE DICE GOD!"
And the almighty Dice God said to his followers "Thou shalt not speak ye words "anything but a one" For thou whoever'st speaketh this blasphemy will be cursed with thy rolls being of one".
Is your friend playing an all nurgle army? Perhaps this is why he doesn't use oblits
And if he knew, he cant field them. Death Guard(Mark of Nurgle) cant use an Oliterator Cult(Neither Khorne, Slaanesh or Tzeencth).Originally Posted by Dreachon
MEAT IS MURDER
Perhaps thats why he hates oblits, is that he cannot field them. I don't see why those with marks cant field them, could have 4 specialized oblits for each mark. Going to start a new thread with this idea.
-Khorne could get have a oblit that uses twin link bolter, twin-link plasma pistol, axe of khorne, and a p fist. plus feel no pain and blood frenzy (so two dices are rolled for his movement).
-Nurgle oblits could have twin link flamers, t link plasma, t link melta, plague weapon, and p fist. plus walks around with nurgle rot and nurgling infestation.
-Slaanesh would have be nuts, t link sonic blasters, doom siren and a blaster master. plus warp scream. (would say combat drugs, but that would be overkill)
-Tzeentch oblits, hmmm... this was harder to come up with. But because the oblit is a hybrid of metal, human, and daemon, i thought this may justify rubic stat with sorcerer. the oblit takes two major powers (perhaps the familar is part of him now), shoots inferno bolts, tlink bolter, tlink flamer, and has a p fist. Plus the wound and as stated above, 2 major powers.
Of course you can use your own homemade rules as long your opponent agree, but there is no way that you can use those rules in tournament or any other official games.Originally Posted by HeraldOfChaos
MEAT IS MURDER
I can't use obliterators either.. and no, I don't think they suck at all. They make regular terminators look pathetic. For the points cost, they're pretty obscene.
I'd only use them in an iron warriors army where I could split them into little groups.