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pls tell me what u think of my army and post any suggestions u think necessary...thank u
EMPERORS CHILDREN ARMY
chaos lord with terminator armour; pair of master crafted lightning claws; mark of slanesh; combat drugs; spiky bits; doom sirin
retinue:5 chosen terminators 4 sonic blasters; 1 blastmaster; unit icon; power wepons; aspiring champion; spiky bits; power fist; doom sirin
6 possesed marines; Daemeonic talons; mark of slannesh; aspiring champion; rhino combi flamer
six noise marines; 3 with bolt pistols and close combat wepons,2 doom sirens unit icon; aspiring champion; with lightning claws; frag grenades; and teleport homer; transport: rhino; with smoke launcher; extra armour; warp amp; combi melta
six noise marines; sonic blasters
six noise marines; sonic blasters
six noise marine havocs; with 4 blastmasters; 2 sonic blasters; a unit icon;
drednaught; blast master; drednaught close combat wepon; extra armour; warp amp
predator; blastmaster; sponson mounted lascannons; extra armour; smoke launchers
or u can replace the drednaught wiith a predator predator same armermant as one above
Last edited by Champion of Slaanesh; October 12th, 2005 at 04:22.
K two things. First this really should be in the army list section at the top of the chaos page. And second don't post individual point values as it breaches GW copyrights. Make the corrections and we'll be happy to help you. Also read the FAQ if you're confused on the forum rules since this is your first post.
"Dare to be Naive"
If someone helps you, or you just like what they say, rep them
I really don't see the problem here other than the point thing. He is asking as a entire army that he owns not a combat list. Plus, do we REALLY THINK GW is out to get Librarum-Online? Thats ridiculous, unless you've had that problem in the past.
Actually.. posting points is simply illegal. Saying 'it's not going to happen because GW isn't like that' doesn't change anything. That's not the point, it's breaking the law. You can leave the total units costs, but not the individual items.This is just my opinion, but I don't think you're going to get cost effectiveness out of this unit. You've just added too much stuff.. If you want to include terminators, strip them right down to the bare minimum, and downgrade the lord to a lieutenant (with a consequent reduction in clutter.) You'll thank me next time you come up against the eldar and their starcannons.Originally Posted by Champion of SlaaneshOther than the combi flamer, which I don't see the point of, this is a pretty nice CC unit, like a tougher version of the daemonettes. Remove the combi flamer or, better still, replace it with a daemonic mutation.. more attacks = more chances to rend.Originally Posted by ChampionOfSlanneshI'd take a single blast master instead of the two doom sirens. I love that weapon, even if you're just going to use it in assault mode, and doom sirens just don't seem cost effective to me. Flamer weapons seldom fire more than a few times in a game.Originally Posted by ChampionOfSlannesh
This isn't a bad unit, but I don't think it will do what you want. You seem to want to use it as a 'charge forward and drop the termies' squad, but this means you have to bail out of the rhino at the end of turn 1 to be sure of catching their deep strike, and that's not going to get you far up the board. Use an infiltrating squad or some bikers to fill this role instead. Also, the lightning claws on the AC are not as cost effective as a simple power weapon or even a powerfist if you feel like splashing out.Where's the blastmaster? You've cut one of the most effective weapons in the EC arsenal. Also, this squad will have to footslog to within 24".. consider giving them some help if you can afford it.Originally Posted by ChampionOfSlanneshGood.. but erratic.. You don't really have a delivery mechanism for them. Take some bikers or infiltrating troops if you want to get them into CC reliably.Originally Posted by ChampionOfSlanneshI don't like units like this.. it's too expensive, and too fragile. If you want to make it less so, drop the sonic blasters and keep regular bolters, and then just let those guys die. Remember, once your opponent chews through them he can claim 39 points from the death of each marine, and they're no harder to kill than anything else. I'm not trying to put you off, since units like this can be lethal if used correctly.. I'm just saying, it's not what I'd do.Originally Posted by ChampionOfSlanneshA good, solid, fluffy choice. If you want optimal tactical efficiency, however, drop the blastmaster for a lascannon or other tank/AP2-3 killing weapon, since you're going to feel the lack of it at present. However, I'm convinced this thing will still serve you well in most games, and it's too appropriate to pass up. I don't see the point in extra armour myself, it's never had too much effect when I've seen it used.Originally Posted by ChampionOfSlanneshIn this case, definately drop the blastmaster for a twin linked lascannon. A predator of this type is supposed to be a tankbusting monster.. you will also learn to love it when facing terminators, wraithguard or other high cost, well armoured troops. Extra armour.. again.. I'm not sure it's worth it. If you really want to make the thing more invulnerable and don't mind paying, take daemonic possession, or parasitic possession, or both!Originally Posted by ChampionOfSlanneshA lot of points.. not many troops.. that's the main letdown I can see at the moment. Your army looks a little too much like my 1,000 point one, mostly due to the fact that a lot of your troops have all the options in place or just cost too much. In high point games like this you can afford some luxuries, but consider your core prospects first, and always restrain your wargear and options to what will fit in with the role of the unit.Originally Posted by ChampionOfSlannesh
That's the main challenge of the EC general, I think, to make a bunch of specialised units, and make them work together effectively. I think you're missing one or two of the ingredients to do that, but the seeds are certainly in place. Keep working on it.
Last edited by The_Giant_Mantis; October 12th, 2005 at 02:02.
thanks 4 the info on the points thing guys...i wont post the points again, and i'll read the faq
wow Giant Mantis...thanks 4 the help with my army...that is such a great and generous critique...it is a huge help as i am building my first army.
Remember you can edit your posts (that would be cool, and would save mods doing it..) Just click on the 'E' icon in the bottom right hand corner, and go through cutting out the specific points costs for the items.
I'm glad I helped out.. A lot of it is personal preference, but I'd like to think there is some tactical sense buried in there somewhere. Other people who play EC might be able to give you a slightly more rounded appraisal.
I think the best improvement would be to cut the cost of the terminators a bit and use the points to give some squads infiltrate. Either that or go through, cut as many points as you can, then use the remainder to build a bike squad.. even 3 of them will be able to turbo boost 24" on the first turn, dropping your daemons and terminators 12" further forward than they would otherwise, and since you have so much deep striking stuff, your opponent should have reason to be afraid, especially if you have an infiltrating squad on hand as a spare icon.