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What is the best strategy for possesed?
Get them into combat as fast as possible... :rolleyes:
But more seriously, slaaneshi and khornate possessed are excellent in combat. Put them in a transport whenever possible. (Except Khorne)
Hey,Imagine a squad of 8 Chosen with BP/CCW in a Rhino.Originally Posted by EverlordoftheNight
How would you use such an Elite Assault squad?
8 Possessed will fill that same role more effectively, imo.
Just look at their Codex entry!
Compared to Chosen, they're a bargain at just 5pts more. :- )
Possessed should really be reserved for larger battles- above 2500 points. They are really expensive and tend to exhaust precious points in smaller games. I consider the following possessed configurations to be very excellent choices:
1) daemonic talons: well rounded ability. Kills anything.
Cons- no range, very slow.
2) daemonic mutation: +1 attack is always good. Gives just a little more kick to your squad (I say little but really it's quite a bit more). On Khorne, that's 5 attacks per model on the charge.
Cons- very slow.
Khorne w/ possessed: Very offensive unit. However, the inability to control your expensive models makes me think twice about them. They are too unpredictable to put in a rhino, and the talisman of the burning blood just isn't fast enough to get them to your enemy. They tend to get shot up.
Nurgle w/ possessed: These guys definitely have the staying power, but I tend to like my possessed to be more offensive.
Slaanesh w/ possessed: Very good -vs- anyone but genestlealers. I always give them mutation over talons, if only because I can get daemonettes (but talons is also a very good choice). Put them in a rhino and keep them well protected, while your bikers assault and summon daemonettes. I can't emphasize enough how vulnerable possessed are to ranged fire. Protect them at all costs. If you can get them into close combat without taking serious losses, you should be able to pull the victory.
If your going to consider possessed, it is a good idea to consider the mark of Khorne with them. The bonus attacks and fearless are wonderful. Plus if you you can opt for Daemonic talons or Chain Axes depending on the army your playing against. They wind up a little pricey, but once in combat they can be a lot of run, and if they charge they churn out a ridiculous amount of attacks.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Well, you should consider all marks when (if) you consider possessed.
The talons are good on Khornate(extra attack) and Slaaneshi (Initiative-thingie), they are good on Nurgle (Toughness) and Tzeentchian (sorcerers).
But they are expensive. Very expensive.
The question is how much can you justify paying for them?
The best justification for using possessed, put simply, is that you like them. One thing I really like about warhammer is that fluff and fun are the most important thing- not necessarily making the strongest army. I also play MTG, and to tell you the truth, its all about winning. No one cares about anything else. Warhammer is one of the few games where having fun is a priority. In my local games, I have some friends that just can't put together a good army, so I try and dumb mine down so we can all enjoy the battles (By 'dumbing it down' I don't mean that I let them win, but only that I experiment with pricy units that I wouldn't normally get- such as possessed in a 1500 point game and termis and landraiders). Believe it or not, I actually enjoy these kind of games more than my tournament build, because I get to utizize all the aspects of the codex.Originally Posted by Andusciassus
Boydgarrett is right. Have fun and field some possessed if you want to.
I use 3 kind of possessed in my armies.
1- Nurgle's plague flies : Daemonic flight and the Mark of Nurgle. They are great to prevent flanking since Nurgle Army tend to be slow.
2- Nurgle's bugs : Daemonic Tallons, the Mark of Nurgle and a Rhino. Get close and personnal and dissecate everybody. They don't cost so much, 277 points 7 possessed squad + Rhino.
3- Khorne's BloodDrinkers : Daemonic mutation and the Mark of Khorne. They are real meat grinders.
But you can use possessed as they are, without any upgrades and they are still good. For 8 points more than regular chaos marines, you get 15 points bonus daemonic gifts. If you give them a mark, they become even more dreadfull.
And with the mark of Tzeentch, you can do something like 9 possessed, all with D. Flight and Doombolt except for two that have Bolt of change. Shoot everybody and get into close combat without loosing any attack. 588 points
CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7
:tongue: That's too funny. Honstly, my most effective builds are always troop oriented armies with no vehicles, but this gets boring. One thing that makes the game fun is having alot of variety.Originally Posted by Andusciassus