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im thinking of starting a khorne army and have a few Qs for you
1) for my lord how many weapons can he have? im thinking of something like 2ccw and a powerfist, can i do that?
2) feel no pain, how good is it and who should i give it to?
3) banner of rage, how good is it and who should i give it to?
4) rage of khorne, how good is it and who should i give it to?
5) chaos hounds, do you use them and are they any good?
6) how good is kharn the betrayer?
We fight the long war, not through vain notions of duty or honour, but through a far purer purpose: hatred.
I do what the voices tell me. :)
From now on we will ***k things up my way.
(ok nm any spellings that are wrong im not very good)
Well, for starters, some of those questions can be answered by checking out this thread here -
LINK (Tactica: Chaos Gifts)
I'll touch on the ones that the thread I linked doesn't cover.He can only have two weapons, just like any normal Independant Character. One of those weapons may be two handed. The case you give is not legal, you have three weapons. Also, ICs should not have Powerfists. Striking last is bad for them.Originally Posted by Slaanesh Daemon PrinceThey're okay, but eat up Wargear points in a hurry. The worst part about them is that they keep you from infiltrating, but that's not something Khorne does anyways. If you need some cheap attacks and wounds added to your Lord, they may be a good choice.Originally Posted by Slaanesh Daemon Prince
They're a bit expensive for Champions, but aren't a horrible choice. In fact, they're cheaper to add to a unit than another Marine.Not very. Attacking your own people isn't very handy. If he had an Invulnerable save, he'd be quite a bit better, but he's mostly just a points sink.Originally Posted by Slaanesh Daemon Prince
Kharn rapes, okay? This is one point me and Caluin cannot agree on. Kharne cut downs people like no ones business. He cut down 3 grey termies for god sakes, earn half his point back in one round. Cannot be instant killed plus he has 4 wounds.
Yeh Kharn is real good, he sliced his way through a whole slannesh regiment (took out one of my blootletters on the way... but what can you do) then went up against the Slannesh equivalent (fogot his name ) and they killed each other at the same time... worth his points I think.
Everytime I have seen Kharn in action he has bit it due to las cannons/plasma weapons etc. People know what he can do in cc, and target him out knowing he has no inv. save. So from my experiences, I would not recommend taking him but I don't play WE...just going from what I've seen.
It's all about placement and whether or you get your first turn, I usually can get Kharn in cover to cover before I engage in combat, rushing follow.
I'm always hesitant to take a model, whose success hinges upon going first.Originally Posted by LictorInTheGrass
Last edited by Rabbit; October 25th, 2005 at 15:16.
Kharn doesn't solely rely on first turn but it does make him more effective.