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I Play thousand sons...
Ahriman, a chaos sorcerrer, a chaos lord, a land raider (chaos of course ), two thousand sons boxes (put together and half painted), 10 horrors, a daemon prince, a pred. anihhalator,
a pred. destructor, I also have 6 termies, one w/ a reaper autocannon, one w/combi-melta,
one with a combi-flamer, and two with chain-fists.
And, well, ya...not big but it packs a punch, oh, and any tips on how to beat eldar with what I got would be appreciated:ninja:
Why don't you post some lists in the Chaos Army List forum, and then we can critique your list. No one really wants to come up with a list for you, because that is part of the hobby. Well, some of us might, however I think that takes part of the fun out of it.
I wish I fought Eldar more often, I've played against them 2 or 3 times, each time I got recked... so I'm not the best person to be asking hehe.
PS: Thousand Sons are the Shizzy. :tongue:
You Can't Stop the Eighp
Had Tzeentch before I knew how to play :P
A few things that would be useful:
1) Flamers: I love these things. I use 2 squads of 9 in my 1000 Sons army. Point at anything and it will die. They're well worth their points.
2) Dreadnaught: Always good to have in any Chaos armies. It has nice firepower and CC skills. It's certainly a threat your opponents will take notice of. Which is good, because it'll either distract your enemy and it'll take a bit to kill, or they'll ignore it and you can see its potential.
3) Defiler: Useful for a 1000 Sons army. Though I don't usually field one in under 2000 points just because there is enough anti-troop power in the list. But it's useful against Necrons.
4) Lord of Change: A nice powerful HQ for you. Nothing really to complain about.
Beasts of Chaos (4000)
Chaos Marines (3000)
Hmm. A Tzeentch army can be well-suited and ill-suited to fight Eldar, all at the same time.
Well-suited because you have resilient troops whose bolters make short work of the Eldar's armour and toughness; you have access to the Talisman of Tzeentch, which is a good tool against the enemy's Farseer; you have access to the Minor Psyker Power "Psychic Duel" which is just like the Talisman of Tzeentch, aiding you against the enemy's psykers.
Ill-suited mainly because you are slow, which will be your biggest downfall. Vehicles will aid you greatly, I believe, in getting your squads where they need to go - don't try to match the Eldar in mobility, though, as few armies can do this and come out on top. Things such as Power Weapons and good CC units can be left at home - when your up against (usually, anyways) a predominantly 4+ and 5+ save army with T3, you don't need to slice through armour - just cut through their Toughness, get lots of wounds in, and they will fail.
Watch out for the very elite troops, such as Dark Reapers and Howling Banshees, both of which can hurt a Tzeentch army reasonably well. The enemy psykers shouldn't be too difficult to defeat if you take the necessary precautions (Talisman, Minor Psyker Powers and hoping for the Psychic Duel).