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Hey new here, im looking to start a CSM army and i like the colour scheme and fluff of the nightlords but after reading up on thier tabletop ability many people believe that they arn't that good compared to other chapters, i was just wondering what you guys thought...Any of you have a Night Lords army? Any of you rekon i should start one or not? The other question is are the raptors worth their points and such? Seeing if i do go Night Lords i will probably go raptor heavy over bike heavy as i rekon they look better. Thanks if advance for your replies
I've played with it a few times, it's a very different army to handle as you rely more on your troops that on vehicles, you have a lot of fast units, so you'd better make good use of them.
Raptors are awesome, pricy yes but their capable of causing massive damage in the enemy lines, they have the ability as well to get a 1st turn charge into cc if they have infiltrate.
This is something you should never forget.
You can't get a first turn charge (unless you meant to hide out of sight [12 set up]) because it clearly says in the rulebook infiltrating units must set up more than 18 away from their opponents i say this because i have been corrected by someone before!Originally Posted by Dreachon
Fear The Wrath Of The ANZAC Clan!
All Bow For The Anime Clan!
When did I realise I was God?
Well one day I was praying and I realised...
I was talking to myself!
Primarch Of The Iron Clan
We have also a Night Lords Tactica that might help you, take a look here : http://www.librarium-online.com/arti...howarticle=100
MEAT IS MURDER
Zeus, of course he means deployment in 12" range ^^
So it IS possbile to charge on the first turn. It depends on the terrain and army you are facing.
True, if you can get the 12" deployment with no LoS at all ( though those are very very rare ) you can have a 1st turn assault though don't expect them to appear to often unless your playing something like cityfight.
I think Furies have gotten a bad rap. Firstly, they're cheap, and you can field 40 of them in a 1,500 point army and have plenty of room for other stuff. They're also initiative 5, Strength 5 and get 3 attacks each on a charge. That's 30 for a group of 10, and that's a lot of attacks.
Personally, if I were playing Night Lords, I'd use those 4 fast attack choices for different things. Two small raptor squads and 2 large groups of furies. Make everything inflitrate, 2 small chosen squads with daemon icons and heavy weapons, a havoc squad, 2 close-combat themed troop squads and a close-combat specced Lord, get in close, although with all that stuff, it probably won't be a first turn assault, but basically a daemon/raptor/lord/marine bomb, with havocs and the chosen to give you fire support and take out enemy vehicles (give these guys stealth too), 2 raptor squads and a lord to take down enemy elites, furies to wipe out enemy infantry.
good idea grimmtu, if you infiltrate two chosen squads with Daemonically enslaved furies, then you should get 1st turn charge, possibley with raptors too. so you can move em 18" plus the 2.5" from the blast marker. deploying last is always the best way!! hehe
two raptors with inf two chosen with two daemonically enslaved furies, Defiler for the heavy slot. thats wats i think
Defilers are excellent for fast Close-Combat armies. If you're opponent's wise, he'll spread his troops out to avoid heavy casualties from the ordnance, but when his troops are spread out, they become much less effective in close combat, particularly against ICs. He also can't safely cluster his army together in one corner and force you to approach across the table whilst shooting. If wasn't for the defilers, my Slaaneshi bike army would probably never beat Tau or Imperial Guard.
I also like the high speed of the Furies because daemons tend to scatter in all sorts of directions, and with their extra movement, you can quickly make up for any poor scatter rolls.
yeah, indirect fire with the defiler.
good thought process.
how many defilers you got?