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The Tormentors (note temporary name) are a loyalist Space Marine Chapter of the 35th founding, Ultramarine geneseed. The entire 6th reserve company was sequestered by an Inquisitor for a garrison duty at a certain important research station on a small agriworld out on the galactic fringe (specifics not known at this time, but Segmentum Obscurus). Due to the distinct lack of action, and possibly the nearness of the Eye of Terror, they became lax in their duties and rites, and over the years became out of practice and unfamiliar with the heat of battle. But then they discovered exactly why it was Marines who were guarding this place and not the Guard, as a furious attack (by an as yet unspecified enemy) took them off guard while most of them were away enjoying the delights of the local ladies/men/young boys/goats [delete as necessary].
The Inquisition naturally dispensed with their services, being as there was no research station to defend anymore, and the remaining marines - instead of returning to their chapter - decided to go and get professional help to return their 1337 skillz0r to (and past) pre-excess levels. They searched out, and eventually found (don't ask me how), Fabius Bile, and offered their services in return for self-enchancement, with the eventual plan of returning to their chapter to show off their super-toned bodies, etc. Of course, Fabbo wasn't about to turn down a shipload of free guinea-pigs for his experiments, so he agreed (with absolutely no intention of letting them go after, of course).
However, it seemed the taint of Slaanesh had already permeated the 6th company survivors and their support staff. Perhaps they were not aware of that at this time, but they soon would be...
Obviously this needs some work with details, but you get the general gist of things. What I'm trying to do, is create these survivors based on Alpha Legion rules (the cultists are both the marine's support staff and Bile's slaves - or I just want an army that isn't all 3+ saves), using Fabius Bile, and somehow making them slightly Slaanesh-tinged.
The 1500-point army list at the moment looks something like this:
Chaos Lieutenant (i.e. 6th company Bro-Captain)
3 squads of 6 enhanced Marines (BPs & CCWs, meltagun, champ with power fist)
2 squads of 12 cultists (all assassins, icons, champ)
6 Havocs (anti-infantry weapons)
Note how all the squads are Favoured (technically not, but you know what I mean), and this is only about 1100 points thus far.
Now this army, although it has plenty of choppy, does not have much shooty, and lacks a method to get to combat quickly. Infiltrate all-round is an option, and I would put Bile in a Rhino with a unit of possessed marines (representing stable enhancements). One Rhino on the board is just asking for trouble, so I might add a Defiler, or a dreadnought or something like that.
How would you improve this army? And it does need a lot of improvements.
This sounds oddly familiar. Huh, wonder why.
Click Me (1850 Alpha Legion (Darn you Wolf_Pack!))
Anyways, it sounds interesting. Only a few problems I see with your fluff.
Space Marines don't get lax. Their fanatical loyality to their Emperor and the sheer amount of training they put in day after day forbid it.
Secondly, if they were that close to the Eye of Terror, they'd be under constant watch of the Inquisition. At the first sign of corruption the entire company would come under investigation, most likely ending in complete termination. Take a look at the Space Wolves - they're practically always under the watch of the Inquisition, and just a few steps away from being declared Heretics. To have what you suggest would mean that the Inquisition are completely incompentant in their duties.
You say the "Inquisition dispensed of the company's services" - the Inquisition wouldn't do that. They'd either be reassigned, or more likely, put down as traitors. You could easily say that your survivors are just the lucky few that were able to flee the wrath of the Emperor.
As for your list, you're going to want Infiltrate. That's the best reason to even play Alpha Legion, and the best way to keep the Enhanced Marine cheap. The single Rhino is an issue - atleast, it was for me. I ended up dropping it all together, and just using Fabius as a counter-charge unit to protect my Havocs. Worked quite well.
Oblits are the answer to everything - they add anti-Tank, anti-Infantry, and anti-Heavy Infantry.
Mine do. It's a big galaxy out there you know.Originally Posted by CaluinThey weren't that close. And anyway, the point was, they didn't really show any outward signs of corruption. More like subtle psychic suggestion, which could also possibly explain the laxness.Originally Posted by CaluinNow that's a subject for further investigation. Who watches the watchers?Originally Posted by CaluinWhat I meant was that they were reassigned back to their homeworld and chapter.Originally Posted by CaluinYeah, I think Infiltrate is the way forward. Not sure what to do with Fabbo though, he's just going to have to sweat it out by hisself. I may increase the 3 CSM squads to 12-man, which takes it up to 1491 points. And of course, infiltrating squads can still set up in my normal deployment zone, so Fabius won't necessarily be left alone.Originally Posted by Caluin
I would definitely increase the squads to 12 man squads for the CSM main reason is if they get in combat and get the good enchance rolls they are incredible. Warning ahead of time: its not definite if they can take mark of undivided with the Enchancement... in the army builder it used to count as a Mark. And you'll definitely want to infiltrate them since you'll be right up on your opponent with the melta guns and in assault by turn 2 latest.
On you fluff: you seem to be getting a little perturbed by Caluins remarks on your fluff. In general if you ask for input, you should be under the assumption that people will catch some inconsistencies. I do agree marines would most likely not get lax and under take the womanizing thing unless slaanesh has found a way to corrupt them. Maybe the captain is given a Daemon weapon by a rogue inquistor? Maybe a vetern sgt is possessed by a Greater Daemon?
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Other watchers.. the inquisition isn't a coherent organisation, it's a group of loosely aligned individuals with different beliefs, factions and alliance groups. It's a real den of vipers in there.Originally Posted by Anacron
As a more realisitic concern, the Inquisition would need a very good reason to order a space marine chapter around. Normally, they can't actually command them at all (unless there is suspicion of heresy, etc) because space marines form an entirely seperate command structure to the rest of the imperium.The inquisition (when they do step in) aren't that tollerant of screw ups, neither are space marines themselves (remember, space marines are about as human as an ork, they aren't expected to fail like lesser mortals.) At the very least, they'd be expected to undertake a penitent crusade.Originally Posted by Anacron
Last edited by The_Giant_Mantis; December 1st, 2005 at 03:37.
Hey,!Originally Posted by AnacronWhy such small squads? Is this list limited to the models you have?Fabius Bile
3 squads of 6 enhanced Marines
2 squads of 12 cultists
6 HavocsFavoured? You mean that's it? That's the 'Slaaneshi tinge'?all the squads are FavouredSlaaneshi w/ Daemonettes & Alpha Legion w/ Cultists & Bile w/ Enhanced Marines?this is only about 1100 points
It's ten pounds in a five pound bag.If you take an Alpha list with Bile as Commander, you're golden.How would you improve this army?
Opponents won't have to suspend any disbelief with an intro like that.
If you absolutely *must* field an army of perverts (hur hur), fine.
Just have them be garden-variety freaks without reference to Slaanesh:
12-man Cultists mobs are plate bait. You could lose 3+ Units in 2 shots.
And 6-man Assault Squads? 6?! Drop all of that 'Favoured' nonsense too.
EC and AL players will thank you to do so, as will any potential opponents.
I've found that become an authority in Warhammer stifles the imagination, like my good friend back home and saddly Caluin (nothing against you man). The universe is huge, infinite supposely, therefore, infinite variations of things can happen out in the big black. I like you idea, you've allowed for the possible and impossible, not bound by GW's limits.
Lictor, your too much of an optimist, gosh darn it to heck (vernacular silliness). The universe may be infinite (still up for debate, though G.W. may have created an infinite universe), but the galaxy is not; though, it is still rather a big place and many unexpected thing can happen. Call me a stickler for the present fluff, but it is very possible to create an army background without going to the extreme and saying that the marines bacame lax. Off the top of my head I would think it would fit Anacron's army history simply to leave open certain phenomena, such as why exactly the marines were corrupted. Or, rather than saying they became lax, you could say that their placement in the galaxy did not allow for much combat. As a result, they became anxious for it, like an addiction, and began eagerly searching for a means to quell their desire for battle. They located Fabius Bile (whatever the reason), and he perceived their disgruntlement and encouraged it, like a crusader might inspire the masses by preaching about their destiny. Fabius may have thwarted their passion for his own purposes, thus, allowing him to experiment with his enhancing drugs. As a result they became mad, or something along this line.Originally Posted by LictorInTheGrass
I had a hard time swallowing Anacron's analogy to psychic influence, because of the fluff-connection to Thousand Sons. If you're going to use Fabius Bile to explain the corruption, I'd think it would fit better to have their corruption revolve around passion, desire, and addiciton. At any rate...my 2 pennies.
Last edited by Rabbit; December 1st, 2005 at 18:41.