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I'm thinking of starting a Lost and the damned combat patrol- any ideas?
Umm what you're asking for is incredably vague. . .
I honestly feel like if you posted a potental list in the Chaos Army List forum, then you could get feedback from the other players and some good advice.
Alternativly you could tell us what you have to work with, then you could ask advice on how to put that together as a combat patroll.
Either way the more detail the better, units owned/planned/interested in. Most probably opponents are a factor, ect. . .
As it is you've asked a question about one of the most diverse armies in the game that is very objective, and basicly impossable to know wether any answer we give will be any use to you.
The most usefull answers would be to post an example army list. . .for wich this is the wrong part of the forum. . .
In short, please be more specific.
LatD are not a combat patrol army. Because of the requirement that compulsory squad choices must be maximum size, you spend the majority of points on troops you (probably) don't want. I would avoid them like the plague for things like this (such as 40K in 40 mins as well).
Well, correct me if im wrong... but according to the LaTD list, traitor squads taken as troop choices must be at max strength. I don't believe it states that all troop cumpulsories have to be maxed out. *Glances at codex* nope dont see it. So you can take 2 min strength gibbering horde squads and expand from there. I'd use some small traitor squads with heavy platforms and some chaos allies, and maybe a squad of mutants for some added cc effeciency.
For my combat patrolls, I usually take a squad of mutants for my 1 compulsory troop choice (usually min size). remember it's only 1 for combat patrols. from there you branch out with whatever you want. I'm partial to traitors in a chimera (chimera's are a pretty tough tank on the 400 pt scale), then a few daemons: Flamers or furies depending on my mood/opposition. I win as much as I loose, but I can't argue with Xerxes on lost not being a really good combat partroll army. (my observation of most light armor armies that depend on bigger stuff that's Illegal in combat patrolls to do their heavy hitting.) The reason for this is that if they focus on some anti-infantry weapons, they will tear you up. I see too many heavy bolter heavy weapon squads and then they lay the hurt on you. (wich is why I like the chimera, as it cannot be hurt from the front by the heavy bolter.)
This is true, and it means that you can have mutant squads below the limit as well. And it's not all traitor choices blank have to be taken at max, only those traitors used to fill up compulsory slots. Sorry, my bad.Originally Posted by numberofthebeastxxx