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It was suggested on another forum that a great thing about chaos is it's chaos, and the ability to hit your opponent with something unexpected. Let's elaborate:
Daemons: When do you use them? What units (army specific) are you targetting? How can we use them for the biggest "OH CRUD!" factor and destabilize the enemy? Do you think tearing their infantry to shreads is more shocking than tearing the big boys apart first?
When you square up against your enemies army, you know exactly what's coming. You know at the beginning of the game what your goal is and how you're going to do it. We (I) need some good advice to make sure the enemy NEVER knows what he's going to do next and take their advantages away (firing arcs, close combat armies, etc.)
Shabooboo Banoon and the Harry Snowcone Think Tank - Live from Adam's Basement. 6/15/03.
I am setting up an army that uses infiltrating units - combined with a unit of bloodletters and a bloodthirster in one of the infiltrating champions, it has the ability to respond to an opponent's deployment, and get some nasty units in close very quickly.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
taking a all infiltrating army will seriously anoy your opponant! setting up last will spoil there game plan!
you could try deep striking oblitorators if you like.
combining greater daemons with infiltration is also a good tactic as Rork said.
It's also somewhat of a waste of points when you play a scenario with no infiltrate. Or your opponent has something that cancels it, like ranger disruption, auspex, or that damn space wolf wargear thing. Just a couple points to cancel my infiltrate on a 4+ bah! ( My point is, you shouldn't rely on infiltrate. Your army should be ready and able to adapt to any situation. Well that's what I do anyway, how else am I going to win any more RTT's?
Beside you choose your opponent, so list according to the enemy or don't play them. That is realistic-- would Chaos attack the Ranger home world or any colonies? I wouldn't, I would blast them from space if possible.
Doesnt the Bloodthirster host gain the mark of khorne or have to have it?
If he has to then you can't use infiltrate because models with the mark of khorne may not infiltrate.
My Arena Champions: Kharn'eth The Bloodcleaver and Gorzag Iron Jaw
He can have MoCU
Remember though in tournaments you don't get to chose your opponent, so its nice to have an inflitrating army since they generally do well. Also, ranger disruption only works once against each unit, they can't target that unit again.
Chaos is a wonderful army because we're so diverse. When you tell an opponent you play Iron Warriors, they typically expect you to shoot from afar. Well, my Iron Warrior army is an assault based army build for close quarter shoot outs, and backed by obliterators. With Black Legion one day you could field a shooty army, the next you could drop daemons on them left and right. Try deploying against a Word Bearer player... he can have 9 troop choices... which means he can either have loads of marines, loads of daemons, or a sweet balance. Want a change of pace... play LaTD, loads of guard type figures backed by marines.
We're diverse, our codex allows our basic marine squads more options, our marks(minus undivided) make our units pricey, however fearless and with excellent abilities. Our Dreadnaught is clutch with Black Rage and fire frenzy. We're more diverse than loyalists, and we have daemons as an edge
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
the only time bloodletters didnt work for me -
after deploying and moving i tried to assault a large squad of marines, well the only model i could base up to was the damn hq, which wasnt even a part of the squad he was just standing next to them. well the HQ had higher initiative and power weapona nd proceeded to hand my bloodletters there ass. hq won the combat, next turn he assaulted me with the marines i was going for originally.
had i been able ot reach the marines ot begin with i would have slaughtered them, but oh well i was like half an inch short.
every other time my bloodletters have proved invaluable.
take a small squad of bikes just to turbo boost around the enemy and drop the BL's on his ranged support or whatever squishy guys hes hiding in the back.
leave the moderating to the moderators
if pro is the opposite of con, does that mean progress is the opposite of congress?
Mouse is right, and say you played against a troop heavy army, Defilers that could field would take quick care of them. Or a mech heavy army, field TLAutos and Lascannons (or is it the other way around? Can't remember, but ask on the forum).