Welcome to Librarium Online!
I have now played a few games with my 1000 point Iron Warriors army. My main opponents are Necrons and Dark Angels.
As I want to add another 500 points to my army, my question to you all is simply: what do you recommend that I add?
Since both I and my opponents are new to 40K, our games so far haven't really shown what I lack in terms of units. I have a 50% win rate so far.
My army so far:
Chaos Lord (close combat oriented)
2 Obliterators (1/unit)
8 Chaos Space Marines (shooting oriented w heavy weapon & plasma rifle)
8 Chaos Space Marines (close combat oriented) - mounted in a Rhino
1 Chaos Dreadnought with Lascannon
As this is an Iron Warrior army, I would like to add one or two Heavy Support choices, but would it also be sensible to add another unit of 8 "shooty" Chaos Space Marines? How are Havocs compared to a Predator? Please advice!
Kashug the Destroyer
"Hell hath no fury as a Chaos Lord scorned!"
Well, I'm not real familiar with Iron Warriors, but I can throw out some ideas for you to mull over.
A second pair of Oblits in another squad would be good. And versatile, too. Hard to go wrong with a few of these guys.
Add a 9th marine to the CC squad if you've got the points (I'd say 10, but I'm assuming you put the Lord with these guys), maybe give them a pair of meltaguns if you haven't given them special weapons already. All they have to do is pop one enemy marine each on the first charge and the guns have more then made back thier points.
After that... Giving the Defiler Inderect Fire would be good if it doesn't have it yet. And I'd add another troop squad to keep your numbers up. Ranged or CC, up to you. Although a second rhino-mounted squad would help when dealing with the incoming heavy weapons fire by offering more targets to have to chose from.
Beyond that... what models do you like? If you like possessed, they make good CC troops with the right gifts. Or consider modelling on some servo-arms to your CC troop squads if you like that. Distinguishes the army a bit more, too Predators can add nice firepower and be easy on the points, or even a second Defiler (I love this model myself, though it takes ages to paint in detail)
I haven't had the chance to use Havocs yet, but they do have the bonus of being abe to add Tank Hunter or Infiltrate skills. They can take more enemy fire too, but they're not as mobile as a Pred can be.
One thing to remember though, Necrons deal with tanks easily, and are themselves more easily killed in CC by power weapons or rending attacks (no WBB rolls). Just something to bear in mind.
Remember NOT to take Tank Hunters or melta guns agtainst necrons with the intention of taking out the monolith. Living metal negates the bonuses of both of the above.
Obliterators I would guess could take out some serious trash with necrons, esp. with lascannons.
*In My Mind*
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I would recommend a box of CSM with the intention to use them as Havocs. Equip the models with BP/CC, as for special weapons equip however you like. Melta's are wonderful and are plasma guns. A Havoc squad with 7-9 marines with 4 meltas is a nice mobile fire base when inflitrated. Works nicely as if in cover its got staying power. the meltas are wonderful against Necrons in general. 4 Plasma guns offer more range however they lack the mobility. My IW unit has 1 of these units standard in every game, sometimes both in larger games.
I would also recommend a Vindicator. Its lethality cannot be ignored, and its exclusive to IW. A Basilisk is a similar move however in small games you should be looking at a Vindicator for the high armor, and it works wonderfully on smaller boards (minimum range 36 for basilisks is not wonderful)
2 more Obilterators is a must. You can take 3 slots and in small games 3 oblits in seperate force requirement slots gives you a lot of versatility compared to 2 in 1 slot.
Raptors you'll want eventually. as your mostly a static army, you really want the 12 inch move without a rhino. Raptors are essential to us if your considering going above 2000 pts in a list. Once you hit 2000 pts static IW armies actually lack the versatility to be effective, as a result you want units to have multilple roles and this is where obliterators and raptors fit in. The Deepstriking oblits and jump packs of raptors make up for the lack of mobility for the rest of your army.
Many will say terminators, i say more marines. A squad of 15 CSM as a troop slot with BP/CC, aspiring with spikey bits and a power swords, with furious charge and 2 meltas can deal with anything that termintaors can... except with the weekness vs. other terminators.
Eventually you'll want a chosen squad, i use them to get multiple power weapons in the same squad, i personally do not like chaos terminators, however they are something to consider as they come with power weapons anyway.
Again if your going over 2000pts, you needs more marines. their our bread and butter, mark of undivided gives extreme staying power, and a IW army with 6 assault based CSM squads backed up heavy ordinance is impressive to play, and hard to play against. People cry cheese for IW because of ordinance, but they lack the vision to see how versatile and deadly the army can be with MoU and properly distributed vertern skills.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
dude this is my 1850 list for my iron warriors
CARTHRON (lt) Dem-mutation, speed, dark blade,
furious charge bolt pistol 111
CHOSEN DEM-MUTATION, STRENGTH, SPEED, VISAGE
CHAMPIONS 5 PWR WPNS, FURIOUS charge 310
CSM 7 CLOSE COMBAT WEAPONS, 1 PLASMA PISTOLS
ASPIRANT INFILTRATE, FURIOUS CHARGE
PLASMA PISTOL POWER SWORD
DEMONIC STRENGTH DEMONIC visage 190
CSM 8 CLOSE COMBAT 2 PLASMA PISTOLS
INFILTRATE FURIOUS charge 180
CSM 8 1 PLASMA 1 melta 132
CSM 7 2 MELTA GUNS, infiltrate 139
CSM 8 1 PLASMA gun 122
CSM 7 MELTA flamer 116
PREDATOR TWIN LINKED LASCANNONS, HEAVY BOLTER SPONSONS
Extra armour 140
BASILISK INDIRECT FIRE 125
HAVOCKS 5 2 HEAVY BOLTER 2 MISSILE LAUNCHERS
INFILTRATE TANK hunters 170
HAVOCKS 5 3 HEAVY bolters 115
this list has only been beaten once and that was by a dark eldar ravager heavy army
WARMASTER of the SCHOLA PROGENIUM Alnwick Chapter (soon to be the world)
I have read your advice and will add another unit of CSM with bolters. I will also add at least another Obliterator, as the two I already have never have let me down (one killed a Necron Lord in cc during my last battle, and the other has taken out a Dark Angels Land Raider with one shot of his Lascannon!).
The remaining points will be filled out by a unit of Havocs or a Predator...I will probably make up my mind when I am in the local GW store... Although, I must say that I love tanks!
MouseC112: As I realise that I need some more mobility, I will concider a unit of Raptors for my next addition. Besides - I like the models...
Kashug the Destroyer
"Hell hath no fury as a Chaos Lord scorned!"
Its my firm belief that Oblitorators are the way to go (sorry I always say this), but also consider a landraider for your raptors, 14 all round armor is pretty good and fairly reliable for getting troops to where they want to be, if taken with a havoc launcher it can also have a role supporting your other siege weaponry aswell
Honour the fallen - for tomorrow they will be your brethren
Hey Daemon Russ, to let you know, it's generally frowned upon to post new replies in threads that have not been active in over 60 days. This thread isn't even relevant to the most recent chaos codex. No worries.
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