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Do khorne bikers still succumb to the blood rage rule? I.E. would they then move 12 plus a d6? What happens when they turbo-boost? Also, if they happen to be champs with the daemonic armour upgrade, they would then get a 2+ invulnerable save when turbo booting right? One more question, does daemonic toughness stack with the toughness upgrade from a bike?
Last edited by TheCage; January 30th, 2006 at 21:40.
They do not. The rules specifically say that any model with an extra movement mode do not test for Blood Frenzy. Page 47 of the Chaos Codex.Originally Posted by TheCageThe same thing that happens to any other model that Turbo-boosts. You can find those rules in the BGB.Originally Posted by TheCageThat is correct.Originally Posted by TheCageNo - specifically mentioned in the description of the Chaos Marine Bik on page 16 of the Chaos Codex.Originally Posted by TheCage
Check page 47 of the chaos codex, point 4 under blood frenzy.Originally Posted by TheCage
The short answer: No.Correct.Originally Posted by TheCageCheck the armory, page 16 Chaos Codex for chaos space marine bike. And/or Page 33 Chaos space marine bikers.Originally Posted by TheCage
Short answer: No.
Edit: Damn, beaten to it...
Originally Posted by Andusciassus
Ok. Thanks for all the help so far. Lets assume I have a power squad of 4 khorne champs following my lord. I can give one of them a meltagun on the bike right? since its one special weapon for each 3 chosen. Also, Say I gave the lieutenant a bike, dem aura, and 2 of the 4 champs also have aura. So when they turbo boost they get the 2+ armour invulnerable b/c its the majority armour correct? Lastly, do I have to give all the champs feel no pain for me to be able to roll for it when the squad is shot at, or do I have to give it to most of them?
Since they are champions and buy their bikes as wargear from the armory, they cannot upgrade from the chosen entry, BUT each of them can upgrade according to the Bike-entry ( Melta or Plasma).
I assume you are talking about Daemonic Armour, not aura. There is no "majority save rule" only a mixed armour rule. This means you roll to save on the majority save first, and only as many as there are bearers of that save, in this case 3 saves with 2+ and then two with 3+. It's on p76
I think feel no pain in this case could also use the "Mixed armour rule" principle.
So for them to benefit, You would need to give them all dem. armour and feel no pain.
Woo, you're getting pretty in depth now. Let's see what I can answer.Assuming that we are talking about Chosen, then any model can upgrade their bike's Twin-Linked bolters to one of the weapons listed in the description for the Bike on page 16 of the Chaos Codex. Do note that this is because they are Chosen Champions on bikes - normal bikers do not have this option.Originally Posted by TheCageI do think you meant to say Daemonic Armour. If you have three out of five models in the squad with Daemonic Armour, then they have majority, and in the Mixed Armour rules found in the Warhammer 40K Rulebook you'll find that they must take the first wounds.Originally Posted by TheCage
However, once you turbo-boost, they lost that armour save and replace it with an invulnerable save. The entire unit now has a "-" armour save, so you can distribute wounds amongst them as you see fit. Invulnerable saves and Cover saves do not count towards the Majority Armour rules.When you assign wounds to a model, only the models that have Feel No Pain can make the roll. There is no "majority" rule for Feel No Pain - when you have a wound, say from a Bolter, you'd say "I'm assigning this wound to a model that has Feel No Pain." Then if he failed the armour save, he could make the Feel No Pain save. If he failed both, then that model must be removed.Originally Posted by TheCage
Yea the reason he was asking all those is b/c hes got an army list he wants to try out. Namely against me when he comes back from visiting his parents. So if you want, you can go check out the list in the army section. I've posted it up.