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I have never played Chaos before and was wondering if i could make an army mostly out of berzerkers. I know that the World Eaters have alot of them but I don't know how many and if that would be a good choice. Could anyone help me please?
The corner stone of any effective World Eaters army is the Berzerkers. You could potentially field up to 120 of them in a single army list, but the average amount is about 32.
So I guess the answer to your question is - "Yes." But you're going to want some other things as well, like Bikers and some Predators.
Bloodletters are always good to have too! I would suggest at least one unit of these in larger games. Just my opinoin though.
if you want berzerkers as troops, World Eaters are all about it. My WE list has 5 troops choices of them, and I'm toying with sliding more in there. However, like cal said, berzerkers can't do it all on their own, I love supplementing them with bikers and a bike mounted DP. I've crushed just about every army I've had to go against, so it certainly works.Originally Posted by CalgarsFinest
"And any man who comes through this fight mostly unharmed will be my sister! It'll be free frocks and jollies for ever, you'll see!"
- Rome: Total War
9th Black Watch (Imperial Guard) 4000 points
Red Corsairs of Khorne 2000 points
Space Wolves 13th Company 2000 points
Every time I face genestealers with my berzerkers I tend to get slaughtered just something to think about.
Flying possessed bezerkers They are as expensive as hell and quite possibly inefficient but I love em add them to your bezerker force. What pts are you playing?
For heavy slots take Dreadnoughts with extra CC weapons, again maybe a Predator or land raider is more useful but Shout BLOOD FOR THE BLOOD GOD at the top of your voice and Charge.
I love playing Imperial Guard armies the look of Joy on the guardsman face as they blow huge chunks out of your army followed by the look of horror later on when they realise that there troops are as children compared to whats left of your army once hand to hand starts is priceless.
Essentailly the choice is between large units of bezerkers or smaller units but better equipped.
Hello all. I've been using khorne for about 6 years now. The idea behind them is that they are a very straight-forward army to use as well as offereing a wealth of conversion opportunities. There are no better units in close combat in the galaxy than khorne berzerkers. Gene-stealers are good yes, but if the synapse creature (usually a broodlord) is taken out, they tend to flee and are forced to regroup, giving the bolt pistols time to work their magic. The reason why they are so efficient is because of blood frenzy. Im quite into math and statistically if one fields 21 split into 3 squads there is a 50-50 chance of rolling for it.
However you NEED a close combat support specialist and a heavy firepower tank. I would usually recommend a few dreadnoughts and a predator or defiler for this. Forget terminators completely as there is little point in having extremely powerful assault troops if they can't perform a sweeping advance. It's always good to have a daemon-prince on the board aswell, provided you can protect him. The only army you REALLY have to look out for is Eldar. With their starcannons (S6 AP2) they tend to chunkify the berzerkers before they can put their axes to use. As well as that, the berzerkers have to charge the closest unit and bear in mind they cannot hurt a wraithlord. Fast attack units usually run rings around them but this is where the dreadnaught or predator comes in handy. That's it. Hope you find this information useful. Happy hunting!
Last edited by Apollochaos; March 28th, 2006 at 20:18.
Just one quick thing - Genestealers are immune to the Synapse rule. On pg. 39 under the Genestealer entry, it explains this in the Special Rules section.There are no better units in close combat in the galaxy than khorne berzerkers. Gene-stealers are good yes, but if the synapse creature (usually a broodlord) is taken out, they tend to flee and are forced to regroup, giving the bolt pistols time to work their magic.
Heartily aggreed. I find this is true for even space marine armies that are shooty based.Originally Posted by Berny Mac
You can fully well expect to loose 1/4 to 1/2 of your army before even making a minor dent in your oponent, but once those bezerkers get to CC, they will shread anything in their path. Keep in mind that they can end up mindlessly attacking tanks so it's not a bad idea to equip your champs with P.fists to give them a shot at busting up those tanks.
Originally Posted by Andusciassus